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<div class="title">SDL_gpu_RendererImpl.h</div>  </div>
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<a href="SDL__gpu__RendererImpl_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#ifndef _GPU_RENDERERIMPL_H__</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#define _GPU_RENDERERIMPL_H__</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;</div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="SDL__gpu_8h.html">SDL_gpu.h</a>&quot;</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;</div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;</div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">// Internal API for managing window mappings</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;DECLSPEC <span class="keywordtype">void</span> SDLCALL <a class="code" href="SDL__gpu__RendererImpl_8h_a8e1d13102c929d78b08f9d82d7cdd39d.html#a8e1d13102c929d78b08f9d82d7cdd39d">GPU_AddWindowMapping</a>(<a class="code" href="structGPU__Target.html">GPU_Target</a>* target);</div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;DECLSPEC <span class="keywordtype">void</span> SDLCALL <a class="code" href="SDL__gpu__RendererImpl_8h_a27068554ea4a46fb0fb1523c8d8c5f90.html#a27068554ea4a46fb0fb1523c8d8c5f90">GPU_RemoveWindowMapping</a>(Uint32 windowID);</div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;DECLSPEC <span class="keywordtype">void</span> SDLCALL <a class="code" href="SDL__gpu__RendererImpl_8h_aa91e68dc511ea519261aee91d9b192ce.html#aa91e68dc511ea519261aee91d9b192ce">GPU_RemoveWindowMappingByTarget</a>(<a class="code" href="structGPU__Target.html">GPU_Target</a>* target);</div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;</div>
<div class="line"><a name="l00016"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl.html">   16</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structGPU__RendererImpl.html">GPU_RendererImpl</a></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;{</div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;        <a class="code" href="structGPU__Target.html">GPU_Target</a>* (SDLCALL *<a class="code" href="structGPU__RendererImpl_a3d2d92082ea1669583be7e41627f3e10.html#a3d2d92082ea1669583be7e41627f3e10">Init</a>)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__RendererID.html">GPU_RendererID</a> renderer_request, Uint16 <a class="code" href="structGPU__RendererImpl_a1c29f2c2340968beb9dafab8153457fd.html#a1c29f2c2340968beb9dafab8153457fd">w</a>, Uint16 <a class="code" href="structGPU__RendererImpl_a382e07ca2525c3d769631487a09e0499.html#a382e07ca2525c3d769631487a09e0499">h</a>, <a class="code" href="SDL__gpu_8h_a0dfa472cfdf374c478cc497e18c7e398.html#a0dfa472cfdf374c478cc497e18c7e398">GPU_WindowFlagEnum</a> SDL_flags);</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;        </div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;        GPU_Target* (SDLCALL *<a class="code" href="structGPU__RendererImpl_a3de131f21fe0e0accf0771f5437244ed.html#a3de131f21fe0e0accf0771f5437244ed">CreateTargetFromWindow</a>)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> <a class="code" href="structGPU__RendererImpl_af76328c766f808d09399216a9869783d.html#af76328c766f808d09399216a9869783d">windowID</a>, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>);</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;    </div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;        GPU_Target* (SDLCALL *<a class="code" href="structGPU__RendererImpl_ad22b38e0daafd93805ef10b6787b8d29.html#ad22b38e0daafd93805ef10b6787b8d29">CreateAliasTarget</a>)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* target);</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div>
<div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_af76328c766f808d09399216a9869783d.html#af76328c766f808d09399216a9869783d">   32</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *MakeCurrent)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> <a class="code" href="structGPU__RendererImpl_af76328c766f808d09399216a9869783d.html#af76328c766f808d09399216a9869783d">windowID</a>);</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;        </div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetAsCurrent)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer);</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        </div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *ResetRendererState)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer);</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;        </div>
<div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a1c29f2c2340968beb9dafab8153457fd.html#a1c29f2c2340968beb9dafab8153457fd">   41</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_a8a649bcab3438c8329c4163c692f0b85.html#a8a649bcab3438c8329c4163c692f0b85">Uint8</a> (SDLCALL *SetWindowResolution)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, Uint16 <a class="code" href="structGPU__RendererImpl_a1c29f2c2340968beb9dafab8153457fd.html#a1c29f2c2340968beb9dafab8153457fd">w</a>, Uint16 <a class="code" href="structGPU__RendererImpl_a382e07ca2525c3d769631487a09e0499.html#a382e07ca2525c3d769631487a09e0499">h</a>);</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        </div>
<div class="line"><a name="l00044"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_af1a8b14c0c4bcf576aaa9d7916f02ce1.html#af1a8b14c0c4bcf576aaa9d7916f02ce1">   44</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetVirtualResolution)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, Uint16 <a class="code" href="structGPU__RendererImpl_af1a8b14c0c4bcf576aaa9d7916f02ce1.html#af1a8b14c0c4bcf576aaa9d7916f02ce1">w</a>, Uint16 <a class="code" href="structGPU__RendererImpl_a382e07ca2525c3d769631487a09e0499.html#a382e07ca2525c3d769631487a09e0499">h</a>);</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;        </div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *UnsetVirtualResolution)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>);</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        </div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *Quit)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer);</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        </div>
<div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a80c2be88e150ecbe2fd44cd4cf5810d3.html#a80c2be88e150ecbe2fd44cd4cf5810d3">   53</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_a8a649bcab3438c8329c4163c692f0b85.html#a8a649bcab3438c8329c4163c692f0b85">Uint8</a> (SDLCALL *SetFullscreen)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__RendererImpl_a8a649bcab3438c8329c4163c692f0b85.html#a8a649bcab3438c8329c4163c692f0b85">Uint8</a> <a class="code" href="structGPU__RendererImpl_ac12bea9837dc11d59a57066539007315.html#ac12bea9837dc11d59a57066539007315">enable_fullscreen</a>, <a class="code" href="structGPU__RendererImpl_a8a649bcab3438c8329c4163c692f0b85.html#a8a649bcab3438c8329c4163c692f0b85">Uint8</a> <a class="code" href="structGPU__RendererImpl_a80c2be88e150ecbe2fd44cd4cf5810d3.html#a80c2be88e150ecbe2fd44cd4cf5810d3">use_desktop_resolution</a>);</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div>
<div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a254b197a444c5a7cc54c9555dcf46c43.html#a254b197a444c5a7cc54c9555dcf46c43">   56</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_a2cb4e3c165b9d63dd96f49b4420a1c88.html#a2cb4e3c165b9d63dd96f49b4420a1c88">GPU_Camera</a> (SDLCALL *SetCamera)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <a class="code" href="structGPU__Camera.html">GPU_Camera</a>* <a class="code" href="structGPU__RendererImpl_a254b197a444c5a7cc54c9555dcf46c43.html#a254b197a444c5a7cc54c9555dcf46c43">cam</a>);</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        </div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        <a class="code" href="structGPU__Image.html">GPU_Image</a>* (SDLCALL *<a class="code" href="structGPU__RendererImpl_ad620e47fd475125036cea5bfdd4bc83f.html#ad620e47fd475125036cea5bfdd4bc83f">CreateImage</a>)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, Uint16 w, Uint16 h, <a class="code" href="group__ImageControls_ga19ea92e865387a6bcc947d562817e916.html#ga19ea92e865387a6bcc947d562817e916">GPU_FormatEnum</a> format);</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        </div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        <a class="code" href="structGPU__Image.html">GPU_Image</a>* (SDLCALL *<a class="code" href="structGPU__RendererImpl_a6bd265f46426982ee7016f2a0706cf23.html#a6bd265f46426982ee7016f2a0706cf23">CreateImageUsingTexture</a>)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> handle, <a class="code" href="structGPU__RendererImpl_a8a649bcab3438c8329c4163c692f0b85.html#a8a649bcab3438c8329c4163c692f0b85">Uint8</a> take_ownership);</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        </div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        <a class="code" href="structGPU__Image.html">GPU_Image</a>* (SDLCALL *<a class="code" href="structGPU__RendererImpl_a5d9be7be1844104b084919db02e42cc8.html#a5d9be7be1844104b084919db02e42cc8">LoadImage</a>)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="structGPU__RendererImpl_af7e73e6d7e7a62000797c3d5151358e5.html#af7e73e6d7e7a62000797c3d5151358e5">filename</a>);</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        </div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        <a class="code" href="structGPU__Image.html">GPU_Image</a>* (SDLCALL *<a class="code" href="structGPU__RendererImpl_a23cca6f234d4ba1227ec50d5fc20538c.html#a23cca6f234d4ba1227ec50d5fc20538c">CreateAliasImage</a>)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>);</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;        </div>
<div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">   71</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_a8a649bcab3438c8329c4163c692f0b85.html#a8a649bcab3438c8329c4163c692f0b85">Uint8</a> (SDLCALL *SaveImage)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>, <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="structGPU__RendererImpl_af7e73e6d7e7a62000797c3d5151358e5.html#af7e73e6d7e7a62000797c3d5151358e5">filename</a>);</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;        </div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        <a class="code" href="structGPU__Image.html">GPU_Image</a>* (SDLCALL *<a class="code" href="structGPU__RendererImpl_a02360d57ed7a7a45f3828e02b8f2ddbe.html#a02360d57ed7a7a45f3828e02b8f2ddbe">CopyImage</a>)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* image);</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        </div>
<div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a959b1e6db09d59a95665d229673bd1b5.html#a959b1e6db09d59a95665d229673bd1b5">   77</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *UpdateImage)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>, SDL_Surface* <a class="code" href="structGPU__RendererImpl_a23ad059c1865a1b314c717c4997279a4.html#a23ad059c1865a1b314c717c4997279a4">surface</a>, <span class="keyword">const</span> <a class="code" href="structGPU__Rect.html">GPU_Rect</a>* <a class="code" href="structGPU__RendererImpl_a959b1e6db09d59a95665d229673bd1b5.html#a959b1e6db09d59a95665d229673bd1b5">surface_rect</a>);</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        </div>
<div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_acfc5023d7f448670d3668d7836236ef9.html#acfc5023d7f448670d3668d7836236ef9">   80</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *UpdateSubImage)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>, <span class="keyword">const</span> <a class="code" href="structGPU__Rect.html">GPU_Rect</a>* <a class="code" href="structGPU__RendererImpl_ad752281d01b15d05d5a0ef2e971f2fa9.html#ad752281d01b15d05d5a0ef2e971f2fa9">image_rect</a>, SDL_Surface* <a class="code" href="structGPU__RendererImpl_a23ad059c1865a1b314c717c4997279a4.html#a23ad059c1865a1b314c717c4997279a4">surface</a>, <span class="keyword">const</span> <a class="code" href="structGPU__Rect.html">GPU_Rect</a>* <a class="code" href="structGPU__RendererImpl_acfc5023d7f448670d3668d7836236ef9.html#acfc5023d7f448670d3668d7836236ef9">surface_rect</a>);</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;        </div>
<div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_ae2ea6c0fbb012f857963167711d0b319.html#ae2ea6c0fbb012f857963167711d0b319">   83</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *UpdateImageBytes)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>, <span class="keyword">const</span> <a class="code" href="structGPU__Rect.html">GPU_Rect</a>* <a class="code" href="structGPU__RendererImpl_ad752281d01b15d05d5a0ef2e971f2fa9.html#ad752281d01b15d05d5a0ef2e971f2fa9">image_rect</a>, <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* <a class="code" href="structGPU__RendererImpl_ac2cd1fd7d8d20c07b75d6913ef50e564.html#ac2cd1fd7d8d20c07b75d6913ef50e564">bytes</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_ae2ea6c0fbb012f857963167711d0b319.html#ae2ea6c0fbb012f857963167711d0b319">bytes_per_row</a>);</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;        </div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;        <a class="code" href="structGPU__Image.html">GPU_Image</a>* (SDLCALL *<a class="code" href="structGPU__RendererImpl_a0796ece476736b1b8c16633b679510d8.html#a0796ece476736b1b8c16633b679510d8">CopyImageFromSurface</a>)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, SDL_Surface* surface);</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        </div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        <a class="code" href="structGPU__Image.html">GPU_Image</a>* (SDLCALL *<a class="code" href="structGPU__RendererImpl_ad0cf70ab1afd0b73cdb9883fb930ca5e.html#ad0cf70ab1afd0b73cdb9883fb930ca5e">CopyImageFromTarget</a>)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* target);</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        </div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;        SDL_Surface* (SDLCALL *<a class="code" href="structGPU__RendererImpl_ab09f00a69a260734eee8b8f304d6fa60.html#ab09f00a69a260734eee8b8f304d6fa60">CopySurfaceFromTarget</a>)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* target);</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;        </div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        SDL_Surface* (SDLCALL *<a class="code" href="structGPU__RendererImpl_aac6f56806c5abafbd83cc0988568f3bc.html#aac6f56806c5abafbd83cc0988568f3bc">CopySurfaceFromImage</a>)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* image);</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;        </div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *FreeImage)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>);</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;        </div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;        GPU_Target* (SDLCALL *<a class="code" href="structGPU__RendererImpl_a56cb6077d2dfe1c88aaa1b8a3a153d1f.html#a56cb6077d2dfe1c88aaa1b8a3a153d1f">LoadTarget</a>)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* image);</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;        </div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *FreeTarget)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>);</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;</div>
<div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">  107</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *Blit)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>, <a class="code" href="structGPU__Rect.html">GPU_Rect</a>* <a class="code" href="structGPU__RendererImpl_a54a4e18a5abc7f11ee76ff201578556b.html#a54a4e18a5abc7f11ee76ff201578556b">src_rect</a>, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">y</a>);</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        </div>
<div class="line"><a name="l00110"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a905f9250d2b8abd495f8f53b4d21c0bd.html#a905f9250d2b8abd495f8f53b4d21c0bd">  110</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *BlitRotate)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>, <a class="code" href="structGPU__Rect.html">GPU_Rect</a>* <a class="code" href="structGPU__RendererImpl_a54a4e18a5abc7f11ee76ff201578556b.html#a54a4e18a5abc7f11ee76ff201578556b">src_rect</a>, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">y</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a905f9250d2b8abd495f8f53b4d21c0bd.html#a905f9250d2b8abd495f8f53b4d21c0bd">degrees</a>);</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;        </div>
<div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a9e5c44d301215eaa47e741ccd6e55a88.html#a9e5c44d301215eaa47e741ccd6e55a88">  113</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *BlitScale)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>, <a class="code" href="structGPU__Rect.html">GPU_Rect</a>* <a class="code" href="structGPU__RendererImpl_a54a4e18a5abc7f11ee76ff201578556b.html#a54a4e18a5abc7f11ee76ff201578556b">src_rect</a>, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">y</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a6fa94fb9adac30c42784c3c2c37c3684.html#a6fa94fb9adac30c42784c3c2c37c3684">scaleX</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a9e5c44d301215eaa47e741ccd6e55a88.html#a9e5c44d301215eaa47e741ccd6e55a88">scaleY</a>);</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;        </div>
<div class="line"><a name="l00116"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a0b86859534c1ecee3250cfaf809035c8.html#a0b86859534c1ecee3250cfaf809035c8">  116</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *BlitTransform)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>, <a class="code" href="structGPU__Rect.html">GPU_Rect</a>* <a class="code" href="structGPU__RendererImpl_a54a4e18a5abc7f11ee76ff201578556b.html#a54a4e18a5abc7f11ee76ff201578556b">src_rect</a>, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">y</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a905f9250d2b8abd495f8f53b4d21c0bd.html#a905f9250d2b8abd495f8f53b4d21c0bd">degrees</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a6fa94fb9adac30c42784c3c2c37c3684.html#a6fa94fb9adac30c42784c3c2c37c3684">scaleX</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a0b86859534c1ecee3250cfaf809035c8.html#a0b86859534c1ecee3250cfaf809035c8">scaleY</a>);</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;        </div>
<div class="line"><a name="l00119"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_ac45d43aa1a6aeef3d61f3a01d0753334.html#ac45d43aa1a6aeef3d61f3a01d0753334">  119</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *BlitTransformX)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>, <a class="code" href="structGPU__Rect.html">GPU_Rect</a>* <a class="code" href="structGPU__RendererImpl_a54a4e18a5abc7f11ee76ff201578556b.html#a54a4e18a5abc7f11ee76ff201578556b">src_rect</a>, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">y</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a3619a1e6f0b9b968334198f237a0d895.html#a3619a1e6f0b9b968334198f237a0d895">pivot_x</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a36ae8e138be36a2f144644704d7f346d.html#a36ae8e138be36a2f144644704d7f346d">pivot_y</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a905f9250d2b8abd495f8f53b4d21c0bd.html#a905f9250d2b8abd495f8f53b4d21c0bd">degrees</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a6fa94fb9adac30c42784c3c2c37c3684.html#a6fa94fb9adac30c42784c3c2c37c3684">scaleX</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_ac45d43aa1a6aeef3d61f3a01d0753334.html#ac45d43aa1a6aeef3d61f3a01d0753334">scaleY</a>);</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;        </div>
<div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a336ff78cc05deefe7c0678e900557c8d.html#a336ff78cc05deefe7c0678e900557c8d">  122</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *BlitTransformMatrix)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>, <a class="code" href="structGPU__Rect.html">GPU_Rect</a>* <a class="code" href="structGPU__RendererImpl_a54a4e18a5abc7f11ee76ff201578556b.html#a54a4e18a5abc7f11ee76ff201578556b">src_rect</a>, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">y</a>, <span class="keywordtype">float</span>* <a class="code" href="structGPU__RendererImpl_a336ff78cc05deefe7c0678e900557c8d.html#a336ff78cc05deefe7c0678e900557c8d">matrix3x3</a>);</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;        </div>
<div class="line"><a name="l00125"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_ab014559f553c66cd3c65e2817b534851.html#ab014559f553c66cd3c65e2817b534851">  125</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *BlitBatch)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_ab9d05c511e010e2c7e6b7d15310c7bb2.html#ab9d05c511e010e2c7e6b7d15310c7bb2">num_sprites</a>, <span class="keywordtype">float</span>* <a class="code" href="structGPU__RendererImpl_ab014559f553c66cd3c65e2817b534851.html#ab014559f553c66cd3c65e2817b534851">values</a>, <a class="code" href="group__Rendering_gad2b76c961bca86e4c567baa485ea0cee.html#gad2b76c961bca86e4c567baa485ea0cee">GPU_BlitFlagEnum</a> <a class="code" href="structGPU__RendererImpl_ac5abcc550f0781d41d0f9ae0e6ef65eb.html#ac5abcc550f0781d41d0f9ae0e6ef65eb">flags</a>);</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        </div>
<div class="line"><a name="l00128"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a03c05fcff22270aadbe7642a23e5a037.html#a03c05fcff22270aadbe7642a23e5a037">  128</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *TriangleBatch)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <a class="code" href="structGPU__RendererImpl_a47e5ab32fb63b037ef68255fd24ccee6.html#a47e5ab32fb63b037ef68255fd24ccee6">num_vertices</a>, <span class="keywordtype">float</span>* <a class="code" href="structGPU__RendererImpl_a03c05fcff22270aadbe7642a23e5a037.html#a03c05fcff22270aadbe7642a23e5a037">values</a>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_ac03bf6e8ea6f6848c00c520027a30626.html#ac03bf6e8ea6f6848c00c520027a30626">num_indices</a>, <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>* <a class="code" href="structGPU__RendererImpl_a33764ddd25927847aa7c2170719d3754.html#a33764ddd25927847aa7c2170719d3754">indices</a>, <a class="code" href="group__Rendering_gad2b76c961bca86e4c567baa485ea0cee.html#gad2b76c961bca86e4c567baa485ea0cee">GPU_BlitFlagEnum</a> <a class="code" href="structGPU__RendererImpl_ac5abcc550f0781d41d0f9ae0e6ef65eb.html#ac5abcc550f0781d41d0f9ae0e6ef65eb">flags</a>);</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;        </div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *GenerateMipmaps)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>);</div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;</div>
<div class="line"><a name="l00134"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a8ffba4b907ffcbf745487b252ff87e4d.html#a8ffba4b907ffcbf745487b252ff87e4d">  134</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_adbe51b299b1768d73a97e62181e18139.html#adbe51b299b1768d73a97e62181e18139">GPU_Rect</a> (SDLCALL *SetClip)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, Sint16 <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, Sint16 <a class="code" href="structGPU__RendererImpl_a8ffba4b907ffcbf745487b252ff87e4d.html#a8ffba4b907ffcbf745487b252ff87e4d">y</a>, Uint16 <a class="code" href="structGPU__RendererImpl_a1c29f2c2340968beb9dafab8153457fd.html#a1c29f2c2340968beb9dafab8153457fd">w</a>, Uint16 <a class="code" href="structGPU__RendererImpl_a382e07ca2525c3d769631487a09e0499.html#a382e07ca2525c3d769631487a09e0499">h</a>);</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *UnsetClip)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>);</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;        </div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;        <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> (SDLCALL *GetPixel)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, Sint16 <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, Sint16 <a class="code" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">y</a>);</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;        </div>
<div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a7c381f4b864f005618ab4ab3bf93dccf.html#a7c381f4b864f005618ab4ab3bf93dccf">  143</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetImageFilter)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>, <a class="code" href="group__ImageControls_ga1ce812a0e1da31a0c46af7a1aef06787.html#ga1ce812a0e1da31a0c46af7a1aef06787">GPU_FilterEnum</a> <a class="code" href="structGPU__RendererImpl_a7c381f4b864f005618ab4ab3bf93dccf.html#a7c381f4b864f005618ab4ab3bf93dccf">filter</a>);</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;        </div>
<div class="line"><a name="l00146"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a1b8c284a951ae800dc209cff267b3143.html#a1b8c284a951ae800dc209cff267b3143">  146</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetWrapMode)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>, <a class="code" href="group__ImageControls_ga3db6ff8461cbbcc6dd37b0a8094a6e74.html#ga3db6ff8461cbbcc6dd37b0a8094a6e74">GPU_WrapEnum</a> <a class="code" href="structGPU__RendererImpl_a205c8f468171dc774b97e005693cd948.html#a205c8f468171dc774b97e005693cd948">wrap_mode_x</a>, <a class="code" href="group__ImageControls_ga3db6ff8461cbbcc6dd37b0a8094a6e74.html#ga3db6ff8461cbbcc6dd37b0a8094a6e74">GPU_WrapEnum</a> <a class="code" href="structGPU__RendererImpl_a1b8c284a951ae800dc209cff267b3143.html#a1b8c284a951ae800dc209cff267b3143">wrap_mode_y</a>);</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div>
<div class="line"><a name="l00149"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a14a2aa1330972404aceba4feba7515a3.html#a14a2aa1330972404aceba4feba7515a3">  149</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *ClearRGBA)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <a class="code" href="structGPU__RendererImpl_a8a649bcab3438c8329c4163c692f0b85.html#a8a649bcab3438c8329c4163c692f0b85">Uint8</a> <a class="code" href="structGPU__RendererImpl_a14a2aa1330972404aceba4feba7515a3.html#a14a2aa1330972404aceba4feba7515a3">r</a>, <a class="code" href="structGPU__RendererImpl_a8a649bcab3438c8329c4163c692f0b85.html#a8a649bcab3438c8329c4163c692f0b85">Uint8</a> <a class="code" href="structGPU__RendererImpl_aac6645f31ce279f54fee9e6faeb1da0c.html#aac6645f31ce279f54fee9e6faeb1da0c">g</a>, <a class="code" href="structGPU__RendererImpl_a8a649bcab3438c8329c4163c692f0b85.html#a8a649bcab3438c8329c4163c692f0b85">Uint8</a> <a class="code" href="structGPU__RendererImpl_afc3690c38dae7d5d3e7e4f3a8c2d8fd5.html#afc3690c38dae7d5d3e7e4f3a8c2d8fd5">b</a>, <a class="code" href="structGPU__RendererImpl_a8a649bcab3438c8329c4163c692f0b85.html#a8a649bcab3438c8329c4163c692f0b85">Uint8</a> <a class="code" href="structGPU__RendererImpl_a085bdd3cdeed5f98de552ff24bc365dd.html#a085bdd3cdeed5f98de552ff24bc365dd">a</a>);</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *FlushBlitBuffer)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer);</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *Flip)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>);</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;        </div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;        </div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;        <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> (SDLCALL *CreateShaderProgram)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer);</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;</div>
<div class="line"><a name="l00160"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a027777d94f028680e6bb3f353d4e44e4.html#a027777d94f028680e6bb3f353d4e44e4">  160</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *FreeShaderProgram)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> <a class="code" href="structGPU__RendererImpl_a027777d94f028680e6bb3f353d4e44e4.html#a027777d94f028680e6bb3f353d4e44e4">program_object</a>);</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;        </div>
<div class="line"><a name="l00163"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_ad4d7862cad7eefdcc20f1041baca05f8.html#ad4d7862cad7eefdcc20f1041baca05f8">  163</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> (SDLCALL *CompileShader_RW)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="group__ShaderInterface_ga019df2414786f4bbca90dbd9538d53c6.html#ga019df2414786f4bbca90dbd9538d53c6">GPU_ShaderEnum</a> <a class="code" href="structGPU__RendererImpl_ad4d7862cad7eefdcc20f1041baca05f8.html#ad4d7862cad7eefdcc20f1041baca05f8">shader_type</a>, SDL_RWops* <a class="code" href="structGPU__RendererImpl_a533bdd9e1e37deb1ef6baf129db5892a.html#a533bdd9e1e37deb1ef6baf129db5892a">shader_source</a>);</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;        </div>
<div class="line"><a name="l00166"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a008071827f8db3767f2566ebb9e9a4f2.html#a008071827f8db3767f2566ebb9e9a4f2">  166</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> (SDLCALL *CompileShader)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="group__ShaderInterface_ga019df2414786f4bbca90dbd9538d53c6.html#ga019df2414786f4bbca90dbd9538d53c6">GPU_ShaderEnum</a> <a class="code" href="structGPU__RendererImpl_ad4d7862cad7eefdcc20f1041baca05f8.html#ad4d7862cad7eefdcc20f1041baca05f8">shader_type</a>, <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="structGPU__RendererImpl_a008071827f8db3767f2566ebb9e9a4f2.html#a008071827f8db3767f2566ebb9e9a4f2">shader_source</a>);</div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;</div>
<div class="line"><a name="l00169"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_aa49e97d85d9b06eb11faa150afc5b2c1.html#aa49e97d85d9b06eb11faa150afc5b2c1">  169</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *FreeShader)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> <a class="code" href="structGPU__RendererImpl_aa49e97d85d9b06eb11faa150afc5b2c1.html#aa49e97d85d9b06eb11faa150afc5b2c1">shader_object</a>);</div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;</div>
<div class="line"><a name="l00172"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_aa49e97d85d9b06eb11faa150afc5b2c1.html#aa49e97d85d9b06eb11faa150afc5b2c1">  172</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *AttachShader)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> <a class="code" href="structGPU__RendererImpl_a027777d94f028680e6bb3f353d4e44e4.html#a027777d94f028680e6bb3f353d4e44e4">program_object</a>, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> <a class="code" href="structGPU__RendererImpl_aa49e97d85d9b06eb11faa150afc5b2c1.html#aa49e97d85d9b06eb11faa150afc5b2c1">shader_object</a>);</div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;</div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *DetachShader)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> <a class="code" href="structGPU__RendererImpl_a027777d94f028680e6bb3f353d4e44e4.html#a027777d94f028680e6bb3f353d4e44e4">program_object</a>, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> <a class="code" href="structGPU__RendererImpl_aa49e97d85d9b06eb11faa150afc5b2c1.html#aa49e97d85d9b06eb11faa150afc5b2c1">shader_object</a>);</div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;</div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;        <a class="code" href="structGPU__RendererImpl_a8a649bcab3438c8329c4163c692f0b85.html#a8a649bcab3438c8329c4163c692f0b85">Uint8</a> (SDLCALL *LinkShaderProgram)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> <a class="code" href="structGPU__RendererImpl_a027777d94f028680e6bb3f353d4e44e4.html#a027777d94f028680e6bb3f353d4e44e4">program_object</a>);</div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;</div>
<div class="line"><a name="l00181"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a5ceb0afb7892e2017e63162224e10a7b.html#a5ceb0afb7892e2017e63162224e10a7b">  181</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *ActivateShaderProgram)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> <a class="code" href="structGPU__RendererImpl_a027777d94f028680e6bb3f353d4e44e4.html#a027777d94f028680e6bb3f353d4e44e4">program_object</a>, <a class="code" href="structGPU__ShaderBlock.html">GPU_ShaderBlock</a>* <a class="code" href="structGPU__RendererImpl_a5ceb0afb7892e2017e63162224e10a7b.html#a5ceb0afb7892e2017e63162224e10a7b">block</a>);</div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;</div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *DeactivateShaderProgram)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer);</div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;        <span class="keyword">const</span> <span class="keywordtype">char</span>* (SDLCALL *<a class="code" href="structGPU__RendererImpl_ac1c53dcfcfd3ab0434a69b43046e1859.html#ac1c53dcfcfd3ab0434a69b43046e1859">GetShaderMessage</a>)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer);</div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;</div>
<div class="line"><a name="l00190"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a34c942057f7a79295364523fbbc37a02.html#a34c942057f7a79295364523fbbc37a02">  190</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_a394553ce9649cf8374ad6043c10d4821.html#a394553ce9649cf8374ad6043c10d4821">int</a> (SDLCALL *GetAttributeLocation)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> <a class="code" href="structGPU__RendererImpl_a027777d94f028680e6bb3f353d4e44e4.html#a027777d94f028680e6bb3f353d4e44e4">program_object</a>, <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="structGPU__RendererImpl_a34c942057f7a79295364523fbbc37a02.html#a34c942057f7a79295364523fbbc37a02">attrib_name</a>);</div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;</div>
<div class="line"><a name="l00193"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a682dc4985f134cc2562dade5db0ff3ef.html#a682dc4985f134cc2562dade5db0ff3ef">  193</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_a394553ce9649cf8374ad6043c10d4821.html#a394553ce9649cf8374ad6043c10d4821">int</a> (SDLCALL *GetUniformLocation)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> <a class="code" href="structGPU__RendererImpl_a027777d94f028680e6bb3f353d4e44e4.html#a027777d94f028680e6bb3f353d4e44e4">program_object</a>, <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="structGPU__RendererImpl_a682dc4985f134cc2562dade5db0ff3ef.html#a682dc4985f134cc2562dade5db0ff3ef">uniform_name</a>);</div>
<div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;    </div>
<div class="line"><a name="l00196"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_ab8faecaa87f46e3c162d6a65c9b6989d.html#ab8faecaa87f46e3c162d6a65c9b6989d">  196</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_aef27d743c63574ea859b8c2539a18065.html#aef27d743c63574ea859b8c2539a18065">GPU_ShaderBlock</a> (SDLCALL *LoadShaderBlock)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> <a class="code" href="structGPU__RendererImpl_a027777d94f028680e6bb3f353d4e44e4.html#a027777d94f028680e6bb3f353d4e44e4">program_object</a>, <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="structGPU__RendererImpl_aaf27bb7cc650732255ed9bd3ef04375d.html#aaf27bb7cc650732255ed9bd3ef04375d">position_name</a>, <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="structGPU__RendererImpl_ab8faecaa87f46e3c162d6a65c9b6989d.html#ab8faecaa87f46e3c162d6a65c9b6989d">texcoord_name</a>, <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="structGPU__RendererImpl_a619a7f9552807964f4ac9bb34282163e.html#a619a7f9552807964f4ac9bb34282163e">color_name</a>, <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="structGPU__RendererImpl_a733ae742f673fbe4b4f50eb9961650e6.html#a733ae742f673fbe4b4f50eb9961650e6">modelViewMatrix_name</a>);</div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;    </div>
<div class="line"><a name="l00199"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a64dfbbd6ac2a71b3917e4ff9920e79e4.html#a64dfbbd6ac2a71b3917e4ff9920e79e4">  199</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetShaderBlock)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__ShaderBlock.html">GPU_ShaderBlock</a> <a class="code" href="structGPU__RendererImpl_a64dfbbd6ac2a71b3917e4ff9920e79e4.html#a64dfbbd6ac2a71b3917e4ff9920e79e4">block</a>);</div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;    </div>
<div class="line"><a name="l00202"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">  202</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetShaderImage)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">image</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a782d51b18d00ad8c0aaefc3478ff6434.html#a782d51b18d00ad8c0aaefc3478ff6434">image_unit</a>);</div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;    </div>
<div class="line"><a name="l00205"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_ad605f52d6c7546781f3931fb4444e79b.html#ad605f52d6c7546781f3931fb4444e79b">  205</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *GetUniformiv)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> <a class="code" href="structGPU__RendererImpl_a027777d94f028680e6bb3f353d4e44e4.html#a027777d94f028680e6bb3f353d4e44e4">program_object</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">int</span>* <a class="code" href="structGPU__RendererImpl_ad605f52d6c7546781f3931fb4444e79b.html#ad605f52d6c7546781f3931fb4444e79b">values</a>);</div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;</div>
<div class="line"><a name="l00208"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a636fc042ea8da45777775e7890a003f3.html#a636fc042ea8da45777775e7890a003f3">  208</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetUniformi)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a636fc042ea8da45777775e7890a003f3.html#a636fc042ea8da45777775e7890a003f3">value</a>);</div>
<div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;</div>
<div class="line"><a name="l00211"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_aabb78f4a4ea90cb75834edbeefe0c0bf.html#aabb78f4a4ea90cb75834edbeefe0c0bf">  211</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetUniformiv)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a0c64d173aa7c572aebfa9f337d6ad198.html#a0c64d173aa7c572aebfa9f337d6ad198">num_elements_per_value</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a21d1a89b9609acf97edcb5bdc8bb6dc4.html#a21d1a89b9609acf97edcb5bdc8bb6dc4">num_values</a>, <span class="keywordtype">int</span>* <a class="code" href="structGPU__RendererImpl_aabb78f4a4ea90cb75834edbeefe0c0bf.html#aabb78f4a4ea90cb75834edbeefe0c0bf">values</a>);</div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;</div>
<div class="line"><a name="l00214"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a6a7e9eb90fcb8ebfda2874e21751f4e6.html#a6a7e9eb90fcb8ebfda2874e21751f4e6">  214</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *GetUniformuiv)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> <a class="code" href="structGPU__RendererImpl_a027777d94f028680e6bb3f353d4e44e4.html#a027777d94f028680e6bb3f353d4e44e4">program_object</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>* <a class="code" href="structGPU__RendererImpl_a6a7e9eb90fcb8ebfda2874e21751f4e6.html#a6a7e9eb90fcb8ebfda2874e21751f4e6">values</a>);</div>
<div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;</div>
<div class="line"><a name="l00217"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a636fc042ea8da45777775e7890a003f3.html#a636fc042ea8da45777775e7890a003f3">  217</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetUniformui)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a636fc042ea8da45777775e7890a003f3.html#a636fc042ea8da45777775e7890a003f3">value</a>);</div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;</div>
<div class="line"><a name="l00220"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_af8ace3ee032eff2b08b69e6921ce23cd.html#af8ace3ee032eff2b08b69e6921ce23cd">  220</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetUniformuiv)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a0c64d173aa7c572aebfa9f337d6ad198.html#a0c64d173aa7c572aebfa9f337d6ad198">num_elements_per_value</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a21d1a89b9609acf97edcb5bdc8bb6dc4.html#a21d1a89b9609acf97edcb5bdc8bb6dc4">num_values</a>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>* <a class="code" href="structGPU__RendererImpl_af8ace3ee032eff2b08b69e6921ce23cd.html#af8ace3ee032eff2b08b69e6921ce23cd">values</a>);</div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;</div>
<div class="line"><a name="l00223"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a94023f726fa6045ac9f9e47a7845a7de.html#a94023f726fa6045ac9f9e47a7845a7de">  223</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *GetUniformfv)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <a class="code" href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">Uint32</a> <a class="code" href="structGPU__RendererImpl_a027777d94f028680e6bb3f353d4e44e4.html#a027777d94f028680e6bb3f353d4e44e4">program_object</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">float</span>* <a class="code" href="structGPU__RendererImpl_a94023f726fa6045ac9f9e47a7845a7de.html#a94023f726fa6045ac9f9e47a7845a7de">values</a>);</div>
<div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;</div>
<div class="line"><a name="l00226"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a804f563e1e841ca66ece84c99b5c8dd2.html#a804f563e1e841ca66ece84c99b5c8dd2">  226</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetUniformf)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a804f563e1e841ca66ece84c99b5c8dd2.html#a804f563e1e841ca66ece84c99b5c8dd2">value</a>);</div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;</div>
<div class="line"><a name="l00229"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a0c19cdfb103837eca32ec53de02f98c0.html#a0c19cdfb103837eca32ec53de02f98c0">  229</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetUniformfv)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a0c64d173aa7c572aebfa9f337d6ad198.html#a0c64d173aa7c572aebfa9f337d6ad198">num_elements_per_value</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a21d1a89b9609acf97edcb5bdc8bb6dc4.html#a21d1a89b9609acf97edcb5bdc8bb6dc4">num_values</a>, <span class="keywordtype">float</span>* <a class="code" href="structGPU__RendererImpl_a0c19cdfb103837eca32ec53de02f98c0.html#a0c19cdfb103837eca32ec53de02f98c0">values</a>);</div>
<div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;</div>
<div class="line"><a name="l00232"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_af3b40bc6f85ee2dad6a4ec81c96ed3f7.html#af3b40bc6f85ee2dad6a4ec81c96ed3f7">  232</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetUniformMatrixfv)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a8049a0177fe6e7fae3bd91531e9f404e.html#a8049a0177fe6e7fae3bd91531e9f404e">num_matrices</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a2d848ae7bb99de7f6ccaa49277dacbdc.html#a2d848ae7bb99de7f6ccaa49277dacbdc">num_rows</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a2e6d14657ab576f2b15c36c083fd5737.html#a2e6d14657ab576f2b15c36c083fd5737">num_columns</a>, <a class="code" href="structGPU__RendererImpl_a8a649bcab3438c8329c4163c692f0b85.html#a8a649bcab3438c8329c4163c692f0b85">Uint8</a> <a class="code" href="structGPU__RendererImpl_a3e70f3993c3aa087f02f56951439298d.html#a3e70f3993c3aa087f02f56951439298d">transpose</a>, <span class="keywordtype">float</span>* <a class="code" href="structGPU__RendererImpl_af3b40bc6f85ee2dad6a4ec81c96ed3f7.html#af3b40bc6f85ee2dad6a4ec81c96ed3f7">values</a>);</div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;    </div>
<div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetAttributef)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a636fc042ea8da45777775e7890a003f3.html#a636fc042ea8da45777775e7890a003f3">value</a>);</div>
<div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;    </div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetAttributei)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a636fc042ea8da45777775e7890a003f3.html#a636fc042ea8da45777775e7890a003f3">value</a>);</div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;    </div>
<div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetAttributeui)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a636fc042ea8da45777775e7890a003f3.html#a636fc042ea8da45777775e7890a003f3">value</a>);</div>
<div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;    </div>
<div class="line"><a name="l00244"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a90ae3c65c82de1e56201be273325662f.html#a90ae3c65c82de1e56201be273325662f">  244</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetAttributefv)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_aea874ccea7d90bad17d2303d76932182.html#aea874ccea7d90bad17d2303d76932182">num_elements</a>, <span class="keywordtype">float</span>* <a class="code" href="structGPU__RendererImpl_a90ae3c65c82de1e56201be273325662f.html#a90ae3c65c82de1e56201be273325662f">value</a>);</div>
<div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;    </div>
<div class="line"><a name="l00247"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a3fc32704f35af75eab15dbd95111c537.html#a3fc32704f35af75eab15dbd95111c537">  247</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetAttributeiv)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_aea874ccea7d90bad17d2303d76932182.html#aea874ccea7d90bad17d2303d76932182">num_elements</a>, <span class="keywordtype">int</span>* <a class="code" href="structGPU__RendererImpl_a3fc32704f35af75eab15dbd95111c537.html#a3fc32704f35af75eab15dbd95111c537">value</a>);</div>
<div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;    </div>
<div class="line"><a name="l00250"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a921dea21a5af9cdb5705158e39776429.html#a921dea21a5af9cdb5705158e39776429">  250</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetAttributeuiv)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">location</a>, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_aea874ccea7d90bad17d2303d76932182.html#aea874ccea7d90bad17d2303d76932182">num_elements</a>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>* <a class="code" href="structGPU__RendererImpl_a921dea21a5af9cdb5705158e39776429.html#a921dea21a5af9cdb5705158e39776429">value</a>);</div>
<div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;    </div>
<div class="line"><a name="l00253"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a00123efdd6d44254c1904a777e1ed5e7.html#a00123efdd6d44254c1904a777e1ed5e7">  253</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SetAttributeSource)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a21d1a89b9609acf97edcb5bdc8bb6dc4.html#a21d1a89b9609acf97edcb5bdc8bb6dc4">num_values</a>, <a class="code" href="structGPU__Attribute.html">GPU_Attribute</a> <a class="code" href="structGPU__RendererImpl_a00123efdd6d44254c1904a777e1ed5e7.html#a00123efdd6d44254c1904a777e1ed5e7">source</a>);</div>
<div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;    </div>
<div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;    </div>
<div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;    <span class="comment">// Shapes</span></div>
<div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;    </div>
<div class="line"><a name="l00259"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a0dd4937ba07ec9d5def3fe2293b25898.html#a0dd4937ba07ec9d5def3fe2293b25898">  259</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_a5f9f28db369f9d067c988b6175e2f568.html#a5f9f28db369f9d067c988b6175e2f568">float</a> (SDLCALL *SetLineThickness)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a0dd4937ba07ec9d5def3fe2293b25898.html#a0dd4937ba07ec9d5def3fe2293b25898">thickness</a>);</div>
<div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;        </div>
<div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;        <a class="code" href="structGPU__RendererImpl_a5f9f28db369f9d067c988b6175e2f568.html#a5f9f28db369f9d067c988b6175e2f568">float</a> (SDLCALL *GetLineThickness)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer);</div>
<div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;        </div>
<div class="line"><a name="l00265"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">  265</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *Pixel)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">y</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;</div>
<div class="line"><a name="l00268"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_ad15b5c36e682cdc3ab004072ca9914be.html#ad15b5c36e682cdc3ab004072ca9914be">  268</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *Line)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a0e359b73deae8ee06ea5e90e51b08f83.html#a0e359b73deae8ee06ea5e90e51b08f83">x1</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_afef54bc3c23a4eef6a3cdb4ca9211eb6.html#afef54bc3c23a4eef6a3cdb4ca9211eb6">y1</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_aba665c5fad98ad3bfaa9d9cc5ed68566.html#aba665c5fad98ad3bfaa9d9cc5ed68566">x2</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_ad15b5c36e682cdc3ab004072ca9914be.html#ad15b5c36e682cdc3ab004072ca9914be">y2</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;</div>
<div class="line"><a name="l00271"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a4a872ddea475649f03d38da11ba1da93.html#a4a872ddea475649f03d38da11ba1da93">  271</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *Arc)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">y</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a58803ad6eba5968e21f57644a1926c8c.html#a58803ad6eba5968e21f57644a1926c8c">radius</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a4a872ddea475649f03d38da11ba1da93.html#a4a872ddea475649f03d38da11ba1da93">start_angle</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_aa1857f13d8ef38bd0798a5707e84a9c8.html#aa1857f13d8ef38bd0798a5707e84a9c8">end_angle</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;        </div>
<div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *ArcFilled)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">y</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a58803ad6eba5968e21f57644a1926c8c.html#a58803ad6eba5968e21f57644a1926c8c">radius</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a4a872ddea475649f03d38da11ba1da93.html#a4a872ddea475649f03d38da11ba1da93">start_angle</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_aa1857f13d8ef38bd0798a5707e84a9c8.html#aa1857f13d8ef38bd0798a5707e84a9c8">end_angle</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;</div>
<div class="line"><a name="l00277"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_aaa3c7c5a911488ac14ce5ac28ee31125.html#aaa3c7c5a911488ac14ce5ac28ee31125">  277</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *Circle)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">y</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a58803ad6eba5968e21f57644a1926c8c.html#a58803ad6eba5968e21f57644a1926c8c">radius</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_aaa3c7c5a911488ac14ce5ac28ee31125.html#aaa3c7c5a911488ac14ce5ac28ee31125">color</a>);</div>
<div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;</div>
<div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *CircleFilled)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">y</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a58803ad6eba5968e21f57644a1926c8c.html#a58803ad6eba5968e21f57644a1926c8c">radius</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;        </div>
<div class="line"><a name="l00283"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a225b088893b9a9b5ff64eb836df20bef.html#a225b088893b9a9b5ff64eb836df20bef">  283</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *Ellipse)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">y</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a8021a00769260840adc06f74220f7338.html#a8021a00769260840adc06f74220f7338">rx</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a225b088893b9a9b5ff64eb836df20bef.html#a225b088893b9a9b5ff64eb836df20bef">ry</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a905f9250d2b8abd495f8f53b4d21c0bd.html#a905f9250d2b8abd495f8f53b4d21c0bd">degrees</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;        </div>
<div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *EllipseFilled)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">y</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a8021a00769260840adc06f74220f7338.html#a8021a00769260840adc06f74220f7338">rx</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a225b088893b9a9b5ff64eb836df20bef.html#a225b088893b9a9b5ff64eb836df20bef">ry</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a905f9250d2b8abd495f8f53b4d21c0bd.html#a905f9250d2b8abd495f8f53b4d21c0bd">degrees</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;</div>
<div class="line"><a name="l00289"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a4a872ddea475649f03d38da11ba1da93.html#a4a872ddea475649f03d38da11ba1da93">  289</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *Sector)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">y</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a713933687ae3243ae583f1bf96804944.html#a713933687ae3243ae583f1bf96804944">inner_radius</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a72f1fb23bc3b6c35c908bc43c38cb103.html#a72f1fb23bc3b6c35c908bc43c38cb103">outer_radius</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a4a872ddea475649f03d38da11ba1da93.html#a4a872ddea475649f03d38da11ba1da93">start_angle</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_aa1857f13d8ef38bd0798a5707e84a9c8.html#aa1857f13d8ef38bd0798a5707e84a9c8">end_angle</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;</div>
<div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *SectorFilled)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">x</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">y</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a713933687ae3243ae583f1bf96804944.html#a713933687ae3243ae583f1bf96804944">inner_radius</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a72f1fb23bc3b6c35c908bc43c38cb103.html#a72f1fb23bc3b6c35c908bc43c38cb103">outer_radius</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a4a872ddea475649f03d38da11ba1da93.html#a4a872ddea475649f03d38da11ba1da93">start_angle</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_aa1857f13d8ef38bd0798a5707e84a9c8.html#aa1857f13d8ef38bd0798a5707e84a9c8">end_angle</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;    </div>
<div class="line"><a name="l00295"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a2cf4adc92823af994cf35157d2d00a95.html#a2cf4adc92823af994cf35157d2d00a95">  295</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *Tri)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a0e359b73deae8ee06ea5e90e51b08f83.html#a0e359b73deae8ee06ea5e90e51b08f83">x1</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_afef54bc3c23a4eef6a3cdb4ca9211eb6.html#afef54bc3c23a4eef6a3cdb4ca9211eb6">y1</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_aba665c5fad98ad3bfaa9d9cc5ed68566.html#aba665c5fad98ad3bfaa9d9cc5ed68566">x2</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_ad15b5c36e682cdc3ab004072ca9914be.html#ad15b5c36e682cdc3ab004072ca9914be">y2</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a547a854c7dc73902df9d0dfb7420e9e8.html#a547a854c7dc73902df9d0dfb7420e9e8">x3</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a2cf4adc92823af994cf35157d2d00a95.html#a2cf4adc92823af994cf35157d2d00a95">y3</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;</div>
<div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *TriFilled)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a0e359b73deae8ee06ea5e90e51b08f83.html#a0e359b73deae8ee06ea5e90e51b08f83">x1</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_afef54bc3c23a4eef6a3cdb4ca9211eb6.html#afef54bc3c23a4eef6a3cdb4ca9211eb6">y1</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_aba665c5fad98ad3bfaa9d9cc5ed68566.html#aba665c5fad98ad3bfaa9d9cc5ed68566">x2</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_ad15b5c36e682cdc3ab004072ca9914be.html#ad15b5c36e682cdc3ab004072ca9914be">y2</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a547a854c7dc73902df9d0dfb7420e9e8.html#a547a854c7dc73902df9d0dfb7420e9e8">x3</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a2cf4adc92823af994cf35157d2d00a95.html#a2cf4adc92823af994cf35157d2d00a95">y3</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;</div>
<div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *Rectangle)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a0e359b73deae8ee06ea5e90e51b08f83.html#a0e359b73deae8ee06ea5e90e51b08f83">x1</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_afef54bc3c23a4eef6a3cdb4ca9211eb6.html#afef54bc3c23a4eef6a3cdb4ca9211eb6">y1</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_aba665c5fad98ad3bfaa9d9cc5ed68566.html#aba665c5fad98ad3bfaa9d9cc5ed68566">x2</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_ad15b5c36e682cdc3ab004072ca9914be.html#ad15b5c36e682cdc3ab004072ca9914be">y2</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;</div>
<div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *RectangleFilled)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a0e359b73deae8ee06ea5e90e51b08f83.html#a0e359b73deae8ee06ea5e90e51b08f83">x1</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_afef54bc3c23a4eef6a3cdb4ca9211eb6.html#afef54bc3c23a4eef6a3cdb4ca9211eb6">y1</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_aba665c5fad98ad3bfaa9d9cc5ed68566.html#aba665c5fad98ad3bfaa9d9cc5ed68566">x2</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_ad15b5c36e682cdc3ab004072ca9914be.html#ad15b5c36e682cdc3ab004072ca9914be">y2</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;</div>
<div class="line"><a name="l00307"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a58803ad6eba5968e21f57644a1926c8c.html#a58803ad6eba5968e21f57644a1926c8c">  307</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *RectangleRound)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a0e359b73deae8ee06ea5e90e51b08f83.html#a0e359b73deae8ee06ea5e90e51b08f83">x1</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_afef54bc3c23a4eef6a3cdb4ca9211eb6.html#afef54bc3c23a4eef6a3cdb4ca9211eb6">y1</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_aba665c5fad98ad3bfaa9d9cc5ed68566.html#aba665c5fad98ad3bfaa9d9cc5ed68566">x2</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_ad15b5c36e682cdc3ab004072ca9914be.html#ad15b5c36e682cdc3ab004072ca9914be">y2</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a58803ad6eba5968e21f57644a1926c8c.html#a58803ad6eba5968e21f57644a1926c8c">radius</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;</div>
<div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *RectangleRoundFilled)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a0e359b73deae8ee06ea5e90e51b08f83.html#a0e359b73deae8ee06ea5e90e51b08f83">x1</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_afef54bc3c23a4eef6a3cdb4ca9211eb6.html#afef54bc3c23a4eef6a3cdb4ca9211eb6">y1</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_aba665c5fad98ad3bfaa9d9cc5ed68566.html#aba665c5fad98ad3bfaa9d9cc5ed68566">x2</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_ad15b5c36e682cdc3ab004072ca9914be.html#ad15b5c36e682cdc3ab004072ca9914be">y2</a>, <span class="keywordtype">float</span> <a class="code" href="structGPU__RendererImpl_a58803ad6eba5968e21f57644a1926c8c.html#a58803ad6eba5968e21f57644a1926c8c">radius</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;</div>
<div class="line"><a name="l00313"></a><span class="lineno"><a class="line" href="structGPU__RendererImpl_a22e7b50e4c4d63fb3386cb762da21bec.html#a22e7b50e4c4d63fb3386cb762da21bec">  313</a></span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *Polygon)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a47e5ab32fb63b037ef68255fd24ccee6.html#a47e5ab32fb63b037ef68255fd24ccee6">num_vertices</a>, <span class="keywordtype">float</span>* <a class="code" href="structGPU__RendererImpl_a22e7b50e4c4d63fb3386cb762da21bec.html#a22e7b50e4c4d63fb3386cb762da21bec">vertices</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;</div>
<div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;        <a class="code" href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">void</a> (SDLCALL *PolygonFilled)(<a class="code" href="structGPU__Renderer.html">GPU_Renderer</a>* renderer, GPU_Target* <a class="code" href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">target</a>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structGPU__RendererImpl_a47e5ab32fb63b037ef68255fd24ccee6.html#a47e5ab32fb63b037ef68255fd24ccee6">num_vertices</a>, <span class="keywordtype">float</span>* <a class="code" href="structGPU__RendererImpl_a22e7b50e4c4d63fb3386cb762da21bec.html#a22e7b50e4c4d63fb3386cb762da21bec">vertices</a>, <a class="code" href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">SDL_Color</a> <a class="code" href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">color</a>);</div>
<div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;        </div>
<div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;} <a class="code" href="structGPU__RendererImpl.html">GPU_RendererImpl</a>;</div>
<div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;</div>
<div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div>
<div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;}</div>
<div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;</div>
<div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="ttc" id="structGPU__RendererID_html"><div class="ttname"><a href="structGPU__RendererID.html">GPU_RendererID</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:91</div></div>
<div class="ttc" id="structGPU__RendererImpl_a0c19cdfb103837eca32ec53de02f98c0_html_a0c19cdfb103837eca32ec53de02f98c0"><div class="ttname"><a href="structGPU__RendererImpl_a0c19cdfb103837eca32ec53de02f98c0.html#a0c19cdfb103837eca32ec53de02f98c0">GPU_RendererImpl::values</a></div><div class="ttdeci">int int int float * values</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:229</div></div>
<div class="ttc" id="structGPU__RendererImpl_ab9d05c511e010e2c7e6b7d15310c7bb2_html_ab9d05c511e010e2c7e6b7d15310c7bb2"><div class="ttname"><a href="structGPU__RendererImpl_ab9d05c511e010e2c7e6b7d15310c7bb2.html#ab9d05c511e010e2c7e6b7d15310c7bb2">GPU_RendererImpl::num_sprites</a></div><div class="ttdeci">GPU_Image GPU_Target unsigned int num_sprites</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:125</div></div>
<div class="ttc" id="structGPU__RendererImpl_a5ceb0afb7892e2017e63162224e10a7b_html_a5ceb0afb7892e2017e63162224e10a7b"><div class="ttname"><a href="structGPU__RendererImpl_a5ceb0afb7892e2017e63162224e10a7b.html#a5ceb0afb7892e2017e63162224e10a7b">GPU_RendererImpl::block</a></div><div class="ttdeci">Uint32 GPU_ShaderBlock * block</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:181</div></div>
<div class="ttc" id="structGPU__RendererImpl_a0c64d173aa7c572aebfa9f337d6ad198_html_a0c64d173aa7c572aebfa9f337d6ad198"><div class="ttname"><a href="structGPU__RendererImpl_a0c64d173aa7c572aebfa9f337d6ad198.html#a0c64d173aa7c572aebfa9f337d6ad198">GPU_RendererImpl::num_elements_per_value</a></div><div class="ttdeci">int int num_elements_per_value</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:211</div></div>
<div class="ttc" id="structGPU__RendererImpl_a6fa94fb9adac30c42784c3c2c37c3684_html_a6fa94fb9adac30c42784c3c2c37c3684"><div class="ttname"><a href="structGPU__RendererImpl_a6fa94fb9adac30c42784c3c2c37c3684.html#a6fa94fb9adac30c42784c3c2c37c3684">GPU_RendererImpl::scaleX</a></div><div class="ttdeci">GPU_Image GPU_Rect GPU_Target float float float scaleX</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:113</div></div>
<div class="ttc" id="structGPU__RendererImpl_a0e359b73deae8ee06ea5e90e51b08f83_html_a0e359b73deae8ee06ea5e90e51b08f83"><div class="ttname"><a href="structGPU__RendererImpl_a0e359b73deae8ee06ea5e90e51b08f83.html#a0e359b73deae8ee06ea5e90e51b08f83">GPU_RendererImpl::x1</a></div><div class="ttdeci">GPU_Target float x1</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:268</div></div>
<div class="ttc" id="structGPU__Attribute_html"><div class="ttname"><a href="structGPU__Attribute.html">GPU_Attribute</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:487</div></div>
<div class="ttc" id="structGPU__RendererImpl_a1c29f2c2340968beb9dafab8153457fd_html_a1c29f2c2340968beb9dafab8153457fd"><div class="ttname"><a href="structGPU__RendererImpl_a1c29f2c2340968beb9dafab8153457fd.html#a1c29f2c2340968beb9dafab8153457fd">GPU_RendererImpl::w</a></div><div class="ttdeci">Uint16 w</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:41</div></div>
<div class="ttc" id="structGPU__RendererImpl_a3e70f3993c3aa087f02f56951439298d_html_a3e70f3993c3aa087f02f56951439298d"><div class="ttname"><a href="structGPU__RendererImpl_a3e70f3993c3aa087f02f56951439298d.html#a3e70f3993c3aa087f02f56951439298d">GPU_RendererImpl::transpose</a></div><div class="ttdeci">int int int int Uint8 transpose</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:232</div></div>
<div class="ttc" id="structGPU__RendererImpl_ae2ea6c0fbb012f857963167711d0b319_html_ae2ea6c0fbb012f857963167711d0b319"><div class="ttname"><a href="structGPU__RendererImpl_ae2ea6c0fbb012f857963167711d0b319.html#ae2ea6c0fbb012f857963167711d0b319">GPU_RendererImpl::bytes_per_row</a></div><div class="ttdeci">GPU_Image const GPU_Rect const unsigned char int bytes_per_row</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:83</div></div>
<div class="ttc" id="structGPU__RendererImpl_a23ad059c1865a1b314c717c4997279a4_html_a23ad059c1865a1b314c717c4997279a4"><div class="ttname"><a href="structGPU__RendererImpl_a23ad059c1865a1b314c717c4997279a4.html#a23ad059c1865a1b314c717c4997279a4">GPU_RendererImpl::surface</a></div><div class="ttdeci">GPU_Image SDL_Surface * surface</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:77</div></div>
<div class="ttc" id="structGPU__RendererImpl_a8ffba4b907ffcbf745487b252ff87e4d_html_a8ffba4b907ffcbf745487b252ff87e4d"><div class="ttname"><a href="structGPU__RendererImpl_a8ffba4b907ffcbf745487b252ff87e4d.html#a8ffba4b907ffcbf745487b252ff87e4d">GPU_RendererImpl::y</a></div><div class="ttdeci">GPU_Target Sint16 Sint16 y</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:134</div></div>
<div class="ttc" id="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f_html_a1ff13ce53cbe5f27a26cbbce9ec1e21f"><div class="ttname"><a href="structGPU__RendererImpl_a1ff13ce53cbe5f27a26cbbce9ec1e21f.html#a1ff13ce53cbe5f27a26cbbce9ec1e21f">GPU_RendererImpl::Uint32</a></div><div class="ttdeci">Uint32(SDLCALL *CreateShaderProgram)(GPU_Renderer *renderer)</div></div>
<div class="ttc" id="structGPU__RendererImpl_a00123efdd6d44254c1904a777e1ed5e7_html_a00123efdd6d44254c1904a777e1ed5e7"><div class="ttname"><a href="structGPU__RendererImpl_a00123efdd6d44254c1904a777e1ed5e7.html#a00123efdd6d44254c1904a777e1ed5e7">GPU_RendererImpl::source</a></div><div class="ttdeci">int GPU_Attribute source</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:253</div></div>
<div class="ttc" id="structGPU__Camera_html"><div class="ttname"><a href="structGPU__Camera.html">GPU_Camera</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:253</div></div>
<div class="ttc" id="SDL__gpu_8h_a0dfa472cfdf374c478cc497e18c7e398_html_a0dfa472cfdf374c478cc497e18c7e398"><div class="ttname"><a href="SDL__gpu_8h_a0dfa472cfdf374c478cc497e18c7e398.html#a0dfa472cfdf374c478cc497e18c7e398">GPU_WindowFlagEnum</a></div><div class="ttdeci">Uint32 GPU_WindowFlagEnum</div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:395</div></div>
<div class="ttc" id="structGPU__RendererImpl_a3d2d92082ea1669583be7e41627f3e10_html_a3d2d92082ea1669583be7e41627f3e10"><div class="ttname"><a href="structGPU__RendererImpl_a3d2d92082ea1669583be7e41627f3e10.html#a3d2d92082ea1669583be7e41627f3e10">GPU_RendererImpl::Init</a></div><div class="ttdeci">GPU_Target *SDLCALL * Init(GPU_Renderer *renderer, GPU_RendererID renderer_request, Uint16 w, Uint16 h, GPU_WindowFlagEnum SDL_flags)</div></div>
<div class="ttc" id="structGPU__RendererImpl_a533bdd9e1e37deb1ef6baf129db5892a_html_a533bdd9e1e37deb1ef6baf129db5892a"><div class="ttname"><a href="structGPU__RendererImpl_a533bdd9e1e37deb1ef6baf129db5892a.html#a533bdd9e1e37deb1ef6baf129db5892a">GPU_RendererImpl::shader_source</a></div><div class="ttdeci">GPU_ShaderEnum SDL_RWops * shader_source</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:163</div></div>
<div class="ttc" id="structGPU__RendererImpl_a205c8f468171dc774b97e005693cd948_html_a205c8f468171dc774b97e005693cd948"><div class="ttname"><a href="structGPU__RendererImpl_a205c8f468171dc774b97e005693cd948.html#a205c8f468171dc774b97e005693cd948">GPU_RendererImpl::wrap_mode_x</a></div><div class="ttdeci">GPU_Image GPU_WrapEnum wrap_mode_x</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:146</div></div>
<div class="ttc" id="structGPU__RendererImpl_aa1857f13d8ef38bd0798a5707e84a9c8_html_aa1857f13d8ef38bd0798a5707e84a9c8"><div class="ttname"><a href="structGPU__RendererImpl_aa1857f13d8ef38bd0798a5707e84a9c8.html#aa1857f13d8ef38bd0798a5707e84a9c8">GPU_RendererImpl::end_angle</a></div><div class="ttdeci">GPU_Target float float float float float end_angle</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:271</div></div>
<div class="ttc" id="structGPU__RendererImpl_a90ae3c65c82de1e56201be273325662f_html_a90ae3c65c82de1e56201be273325662f"><div class="ttname"><a href="structGPU__RendererImpl_a90ae3c65c82de1e56201be273325662f.html#a90ae3c65c82de1e56201be273325662f">GPU_RendererImpl::value</a></div><div class="ttdeci">int int float * value</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:244</div></div>
<div class="ttc" id="structGPU__RendererImpl_a56cb6077d2dfe1c88aaa1b8a3a153d1f_html_a56cb6077d2dfe1c88aaa1b8a3a153d1f"><div class="ttname"><a href="structGPU__RendererImpl_a56cb6077d2dfe1c88aaa1b8a3a153d1f.html#a56cb6077d2dfe1c88aaa1b8a3a153d1f">GPU_RendererImpl::LoadTarget</a></div><div class="ttdeci">GPU_Target *SDLCALL * LoadTarget(GPU_Renderer *renderer, GPU_Image *image)</div></div>
<div class="ttc" id="structGPU__RendererImpl_a80c2be88e150ecbe2fd44cd4cf5810d3_html_a80c2be88e150ecbe2fd44cd4cf5810d3"><div class="ttname"><a href="structGPU__RendererImpl_a80c2be88e150ecbe2fd44cd4cf5810d3.html#a80c2be88e150ecbe2fd44cd4cf5810d3">GPU_RendererImpl::use_desktop_resolution</a></div><div class="ttdeci">Uint8 Uint8 use_desktop_resolution</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:53</div></div>
<div class="ttc" id="structGPU__RendererImpl_a72f1fb23bc3b6c35c908bc43c38cb103_html_a72f1fb23bc3b6c35c908bc43c38cb103"><div class="ttname"><a href="structGPU__RendererImpl_a72f1fb23bc3b6c35c908bc43c38cb103.html#a72f1fb23bc3b6c35c908bc43c38cb103">GPU_RendererImpl::outer_radius</a></div><div class="ttdeci">GPU_Target float float float float outer_radius</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:289</div></div>
<div class="ttc" id="structGPU__RendererImpl_a713933687ae3243ae583f1bf96804944_html_a713933687ae3243ae583f1bf96804944"><div class="ttname"><a href="structGPU__RendererImpl_a713933687ae3243ae583f1bf96804944.html#a713933687ae3243ae583f1bf96804944">GPU_RendererImpl::inner_radius</a></div><div class="ttdeci">GPU_Target float float float inner_radius</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:289</div></div>
<div class="ttc" id="structGPU__RendererImpl_aaf27bb7cc650732255ed9bd3ef04375d_html_aaf27bb7cc650732255ed9bd3ef04375d"><div class="ttname"><a href="structGPU__RendererImpl_aaf27bb7cc650732255ed9bd3ef04375d.html#aaf27bb7cc650732255ed9bd3ef04375d">GPU_RendererImpl::position_name</a></div><div class="ttdeci">Uint32 const char * position_name</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:196</div></div>
<div class="ttc" id="structGPU__RendererImpl_html"><div class="ttname"><a href="structGPU__RendererImpl.html">GPU_RendererImpl</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:16</div></div>
<div class="ttc" id="structGPU__RendererImpl_a0b86859534c1ecee3250cfaf809035c8_html_a0b86859534c1ecee3250cfaf809035c8"><div class="ttname"><a href="structGPU__RendererImpl_a0b86859534c1ecee3250cfaf809035c8.html#a0b86859534c1ecee3250cfaf809035c8">GPU_RendererImpl::scaleY</a></div><div class="ttdeci">GPU_Image GPU_Rect GPU_Target float float float float float scaleY</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:116</div></div>
<div class="ttc" id="structGPU__RendererImpl_a2d848ae7bb99de7f6ccaa49277dacbdc_html_a2d848ae7bb99de7f6ccaa49277dacbdc"><div class="ttname"><a href="structGPU__RendererImpl_a2d848ae7bb99de7f6ccaa49277dacbdc.html#a2d848ae7bb99de7f6ccaa49277dacbdc">GPU_RendererImpl::num_rows</a></div><div class="ttdeci">int int int num_rows</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:232</div></div>
<div class="ttc" id="structGPU__RendererImpl_a6bd265f46426982ee7016f2a0706cf23_html_a6bd265f46426982ee7016f2a0706cf23"><div class="ttname"><a href="structGPU__RendererImpl_a6bd265f46426982ee7016f2a0706cf23.html#a6bd265f46426982ee7016f2a0706cf23">GPU_RendererImpl::CreateImageUsingTexture</a></div><div class="ttdeci">GPU_Image *SDLCALL * CreateImageUsingTexture(GPU_Renderer *renderer, Uint32 handle, Uint8 take_ownership)</div></div>
<div class="ttc" id="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa_html_af2159091e78554d13802c169643d5eaa"><div class="ttname"><a href="structGPU__RendererImpl_af2159091e78554d13802c169643d5eaa.html#af2159091e78554d13802c169643d5eaa">GPU_RendererImpl::void</a></div><div class="ttdeci">void(SDLCALL *MakeCurrent)(GPU_Renderer *renderer</div></div>
<div class="ttc" id="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da_html_a27bdd3c171729f124e31d8c1b4e9c1da"><div class="ttname"><a href="structGPU__RendererImpl_a27bdd3c171729f124e31d8c1b4e9c1da.html#a27bdd3c171729f124e31d8c1b4e9c1da">GPU_RendererImpl::color</a></div><div class="ttdeci">GPU_Target float float SDL_Color color</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:265</div></div>
<div class="ttc" id="structGPU__RendererImpl_a54a4e18a5abc7f11ee76ff201578556b_html_a54a4e18a5abc7f11ee76ff201578556b"><div class="ttname"><a href="structGPU__RendererImpl_a54a4e18a5abc7f11ee76ff201578556b.html#a54a4e18a5abc7f11ee76ff201578556b">GPU_RendererImpl::src_rect</a></div><div class="ttdeci">GPU_Image GPU_Rect * src_rect</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:107</div></div>
<div class="ttc" id="group__ImageControls_ga19ea92e865387a6bcc947d562817e916_html_ga19ea92e865387a6bcc947d562817e916"><div class="ttname"><a href="group__ImageControls_ga19ea92e865387a6bcc947d562817e916.html#ga19ea92e865387a6bcc947d562817e916">GPU_FormatEnum</a></div><div class="ttdeci">GPU_FormatEnum</div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:199</div></div>
<div class="ttc" id="structGPU__RendererImpl_ab014559f553c66cd3c65e2817b534851_html_ab014559f553c66cd3c65e2817b534851"><div class="ttname"><a href="structGPU__RendererImpl_ab014559f553c66cd3c65e2817b534851.html#ab014559f553c66cd3c65e2817b534851">GPU_RendererImpl::values</a></div><div class="ttdeci">GPU_Image GPU_Target unsigned int float * values</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:125</div></div>
<div class="ttc" id="structGPU__ShaderBlock_html"><div class="ttname"><a href="structGPU__ShaderBlock.html">GPU_ShaderBlock</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:266</div></div>
<div class="ttc" id="structGPU__RendererImpl_a921dea21a5af9cdb5705158e39776429_html_a921dea21a5af9cdb5705158e39776429"><div class="ttname"><a href="structGPU__RendererImpl_a921dea21a5af9cdb5705158e39776429.html#a921dea21a5af9cdb5705158e39776429">GPU_RendererImpl::value</a></div><div class="ttdeci">int int unsigned int * value</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:250</div></div>
<div class="ttc" id="structGPU__RendererImpl_a58803ad6eba5968e21f57644a1926c8c_html_a58803ad6eba5968e21f57644a1926c8c"><div class="ttname"><a href="structGPU__RendererImpl_a58803ad6eba5968e21f57644a1926c8c.html#a58803ad6eba5968e21f57644a1926c8c">GPU_RendererImpl::radius</a></div><div class="ttdeci">GPU_Target float float float radius</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:271</div></div>
<div class="ttc" id="structGPU__RendererImpl_ac12bea9837dc11d59a57066539007315_html_ac12bea9837dc11d59a57066539007315"><div class="ttname"><a href="structGPU__RendererImpl_ac12bea9837dc11d59a57066539007315.html#ac12bea9837dc11d59a57066539007315">GPU_RendererImpl::enable_fullscreen</a></div><div class="ttdeci">Uint8 enable_fullscreen</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:53</div></div>
<div class="ttc" id="structGPU__RendererImpl_ac1c53dcfcfd3ab0434a69b43046e1859_html_ac1c53dcfcfd3ab0434a69b43046e1859"><div class="ttname"><a href="structGPU__RendererImpl_ac1c53dcfcfd3ab0434a69b43046e1859.html#ac1c53dcfcfd3ab0434a69b43046e1859">GPU_RendererImpl::GetShaderMessage</a></div><div class="ttdeci">const char *SDLCALL * GetShaderMessage(GPU_Renderer *renderer)</div></div>
<div class="ttc" id="structGPU__RendererImpl_a3fc32704f35af75eab15dbd95111c537_html_a3fc32704f35af75eab15dbd95111c537"><div class="ttname"><a href="structGPU__RendererImpl_a3fc32704f35af75eab15dbd95111c537.html#a3fc32704f35af75eab15dbd95111c537">GPU_RendererImpl::value</a></div><div class="ttdeci">int int int * value</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:247</div></div>
<div class="ttc" id="structGPU__RendererImpl_a008071827f8db3767f2566ebb9e9a4f2_html_a008071827f8db3767f2566ebb9e9a4f2"><div class="ttname"><a href="structGPU__RendererImpl_a008071827f8db3767f2566ebb9e9a4f2.html#a008071827f8db3767f2566ebb9e9a4f2">GPU_RendererImpl::shader_source</a></div><div class="ttdeci">GPU_ShaderEnum const char * shader_source</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:166</div></div>
<div class="ttc" id="structGPU__Renderer_html"><div class="ttname"><a href="structGPU__Renderer.html">GPU_Renderer</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:551</div></div>
<div class="ttc" id="SDL__gpu_8h_html"><div class="ttname"><a href="SDL__gpu_8h.html">SDL_gpu.h</a></div></div>
<div class="ttc" id="structGPU__RendererImpl_a733ae742f673fbe4b4f50eb9961650e6_html_a733ae742f673fbe4b4f50eb9961650e6"><div class="ttname"><a href="structGPU__RendererImpl_a733ae742f673fbe4b4f50eb9961650e6.html#a733ae742f673fbe4b4f50eb9961650e6">GPU_RendererImpl::modelViewMatrix_name</a></div><div class="ttdeci">Uint32 const char const char const char const char * modelViewMatrix_name</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:196</div></div>
<div class="ttc" id="structGPU__RendererImpl_a6a7e9eb90fcb8ebfda2874e21751f4e6_html_a6a7e9eb90fcb8ebfda2874e21751f4e6"><div class="ttname"><a href="structGPU__RendererImpl_a6a7e9eb90fcb8ebfda2874e21751f4e6.html#a6a7e9eb90fcb8ebfda2874e21751f4e6">GPU_RendererImpl::values</a></div><div class="ttdeci">Uint32 int unsigned int * values</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:214</div></div>
<div class="ttc" id="structGPU__RendererImpl_ad752281d01b15d05d5a0ef2e971f2fa9_html_ad752281d01b15d05d5a0ef2e971f2fa9"><div class="ttname"><a href="structGPU__RendererImpl_ad752281d01b15d05d5a0ef2e971f2fa9.html#ad752281d01b15d05d5a0ef2e971f2fa9">GPU_RendererImpl::image_rect</a></div><div class="ttdeci">GPU_Image const GPU_Rect * image_rect</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:80</div></div>
<div class="ttc" id="structGPU__RendererImpl_a23cca6f234d4ba1227ec50d5fc20538c_html_a23cca6f234d4ba1227ec50d5fc20538c"><div class="ttname"><a href="structGPU__RendererImpl_a23cca6f234d4ba1227ec50d5fc20538c.html#a23cca6f234d4ba1227ec50d5fc20538c">GPU_RendererImpl::CreateAliasImage</a></div><div class="ttdeci">GPU_Image *SDLCALL * CreateAliasImage(GPU_Renderer *renderer, GPU_Image *image)</div></div>
<div class="ttc" id="structGPU__RendererImpl_a1b8c284a951ae800dc209cff267b3143_html_a1b8c284a951ae800dc209cff267b3143"><div class="ttname"><a href="structGPU__RendererImpl_a1b8c284a951ae800dc209cff267b3143.html#a1b8c284a951ae800dc209cff267b3143">GPU_RendererImpl::wrap_mode_y</a></div><div class="ttdeci">GPU_Image GPU_WrapEnum GPU_WrapEnum wrap_mode_y</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:146</div></div>
<div class="ttc" id="structGPU__RendererImpl_a382e07ca2525c3d769631487a09e0499_html_a382e07ca2525c3d769631487a09e0499"><div class="ttname"><a href="structGPU__RendererImpl_a382e07ca2525c3d769631487a09e0499.html#a382e07ca2525c3d769631487a09e0499">GPU_RendererImpl::h</a></div><div class="ttdeci">Uint16 Uint16 h</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:41</div></div>
<div class="ttc" id="group__ImageControls_ga1ce812a0e1da31a0c46af7a1aef06787_html_ga1ce812a0e1da31a0c46af7a1aef06787"><div class="ttname"><a href="group__ImageControls_ga1ce812a0e1da31a0c46af7a1aef06787.html#ga1ce812a0e1da31a0c46af7a1aef06787">GPU_FilterEnum</a></div><div class="ttdeci">GPU_FilterEnum</div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:166</div></div>
<div class="ttc" id="structGPU__RendererImpl_a94023f726fa6045ac9f9e47a7845a7de_html_a94023f726fa6045ac9f9e47a7845a7de"><div class="ttname"><a href="structGPU__RendererImpl_a94023f726fa6045ac9f9e47a7845a7de.html#a94023f726fa6045ac9f9e47a7845a7de">GPU_RendererImpl::values</a></div><div class="ttdeci">Uint32 int float * values</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:223</div></div>
<div class="ttc" id="structGPU__RendererImpl_a0dd4937ba07ec9d5def3fe2293b25898_html_a0dd4937ba07ec9d5def3fe2293b25898"><div class="ttname"><a href="structGPU__RendererImpl_a0dd4937ba07ec9d5def3fe2293b25898.html#a0dd4937ba07ec9d5def3fe2293b25898">GPU_RendererImpl::thickness</a></div><div class="ttdeci">float thickness</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:259</div></div>
<div class="ttc" id="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d_html_a36fd7adf0c15b6744456988bb540ab0d"><div class="ttname"><a href="structGPU__RendererImpl_a36fd7adf0c15b6744456988bb540ab0d.html#a36fd7adf0c15b6744456988bb540ab0d">GPU_RendererImpl::SDL_Color</a></div><div class="ttdeci">SDL_Color(SDLCALL *GetPixel)(GPU_Renderer *renderer</div></div>
<div class="ttc" id="structGPU__RendererImpl_a14a2aa1330972404aceba4feba7515a3_html_a14a2aa1330972404aceba4feba7515a3"><div class="ttname"><a href="structGPU__RendererImpl_a14a2aa1330972404aceba4feba7515a3.html#a14a2aa1330972404aceba4feba7515a3">GPU_RendererImpl::r</a></div><div class="ttdeci">GPU_Target Uint8 r</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:149</div></div>
<div class="ttc" id="structGPU__RendererImpl_afef54bc3c23a4eef6a3cdb4ca9211eb6_html_afef54bc3c23a4eef6a3cdb4ca9211eb6"><div class="ttname"><a href="structGPU__RendererImpl_afef54bc3c23a4eef6a3cdb4ca9211eb6.html#afef54bc3c23a4eef6a3cdb4ca9211eb6">GPU_RendererImpl::y1</a></div><div class="ttdeci">GPU_Target float float y1</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:268</div></div>
<div class="ttc" id="structGPU__RendererImpl_a394553ce9649cf8374ad6043c10d4821_html_a394553ce9649cf8374ad6043c10d4821"><div class="ttname"><a href="structGPU__RendererImpl_a394553ce9649cf8374ad6043c10d4821.html#a394553ce9649cf8374ad6043c10d4821">GPU_RendererImpl::int</a></div><div class="ttdeci">int(SDLCALL *GetAttributeLocation)(GPU_Renderer *renderer</div></div>
<div class="ttc" id="structGPU__RendererImpl_a027777d94f028680e6bb3f353d4e44e4_html_a027777d94f028680e6bb3f353d4e44e4"><div class="ttname"><a href="structGPU__RendererImpl_a027777d94f028680e6bb3f353d4e44e4.html#a027777d94f028680e6bb3f353d4e44e4">GPU_RendererImpl::program_object</a></div><div class="ttdeci">Uint32 program_object</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:160</div></div>
<div class="ttc" id="structGPU__RendererImpl_aef27d743c63574ea859b8c2539a18065_html_aef27d743c63574ea859b8c2539a18065"><div class="ttname"><a href="structGPU__RendererImpl_aef27d743c63574ea859b8c2539a18065.html#aef27d743c63574ea859b8c2539a18065">GPU_RendererImpl::GPU_ShaderBlock</a></div><div class="ttdeci">GPU_ShaderBlock(SDLCALL *LoadShaderBlock)(GPU_Renderer *renderer</div></div>
<div class="ttc" id="SDL__gpu__RendererImpl_8h_a8e1d13102c929d78b08f9d82d7cdd39d_html_a8e1d13102c929d78b08f9d82d7cdd39d"><div class="ttname"><a href="SDL__gpu__RendererImpl_8h_a8e1d13102c929d78b08f9d82d7cdd39d.html#a8e1d13102c929d78b08f9d82d7cdd39d">GPU_AddWindowMapping</a></div><div class="ttdeci">DECLSPEC void SDLCALL GPU_AddWindowMapping(GPU_Target *target)</div><div class="ttdef"><b>Definition:</b> SDL_gpu.c:215</div></div>
<div class="ttc" id="structGPU__RendererImpl_aaa3c7c5a911488ac14ce5ac28ee31125_html_aaa3c7c5a911488ac14ce5ac28ee31125"><div class="ttname"><a href="structGPU__RendererImpl_aaa3c7c5a911488ac14ce5ac28ee31125.html#aaa3c7c5a911488ac14ce5ac28ee31125">GPU_RendererImpl::color</a></div><div class="ttdeci">GPU_Target float float float SDL_Color color</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:277</div></div>
<div class="ttc" id="structGPU__RendererImpl_aba665c5fad98ad3bfaa9d9cc5ed68566_html_aba665c5fad98ad3bfaa9d9cc5ed68566"><div class="ttname"><a href="structGPU__RendererImpl_aba665c5fad98ad3bfaa9d9cc5ed68566.html#aba665c5fad98ad3bfaa9d9cc5ed68566">GPU_RendererImpl::x2</a></div><div class="ttdeci">GPU_Target float float float x2</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:268</div></div>
<div class="ttc" id="structGPU__RendererImpl_ab8faecaa87f46e3c162d6a65c9b6989d_html_ab8faecaa87f46e3c162d6a65c9b6989d"><div class="ttname"><a href="structGPU__RendererImpl_ab8faecaa87f46e3c162d6a65c9b6989d.html#ab8faecaa87f46e3c162d6a65c9b6989d">GPU_RendererImpl::texcoord_name</a></div><div class="ttdeci">Uint32 const char const char * texcoord_name</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:196</div></div>
<div class="ttc" id="structGPU__RendererImpl_a085bdd3cdeed5f98de552ff24bc365dd_html_a085bdd3cdeed5f98de552ff24bc365dd"><div class="ttname"><a href="structGPU__RendererImpl_a085bdd3cdeed5f98de552ff24bc365dd.html#a085bdd3cdeed5f98de552ff24bc365dd">GPU_RendererImpl::a</a></div><div class="ttdeci">GPU_Target Uint8 Uint8 Uint8 Uint8 a</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:149</div></div>
<div class="ttc" id="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d_html_a83b584c9f54c401f27e0b03bb47dd55d"><div class="ttname"><a href="structGPU__RendererImpl_a83b584c9f54c401f27e0b03bb47dd55d.html#a83b584c9f54c401f27e0b03bb47dd55d">GPU_RendererImpl::location</a></div><div class="ttdeci">GPU_Image int location</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:202</div></div>
<div class="ttc" id="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632_html_a0febfb46f0cde72776760dc699962632"><div class="ttname"><a href="structGPU__RendererImpl_a0febfb46f0cde72776760dc699962632.html#a0febfb46f0cde72776760dc699962632">GPU_RendererImpl::target</a></div><div class="ttdeci">GPU_Target * target</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:32</div></div>
<div class="ttc" id="structGPU__RendererImpl_ad0cf70ab1afd0b73cdb9883fb930ca5e_html_ad0cf70ab1afd0b73cdb9883fb930ca5e"><div class="ttname"><a href="structGPU__RendererImpl_ad0cf70ab1afd0b73cdb9883fb930ca5e.html#ad0cf70ab1afd0b73cdb9883fb930ca5e">GPU_RendererImpl::CopyImageFromTarget</a></div><div class="ttdeci">GPU_Image *SDLCALL * CopyImageFromTarget(GPU_Renderer *renderer, GPU_Target *target)</div></div>
<div class="ttc" id="structGPU__RendererImpl_aabb78f4a4ea90cb75834edbeefe0c0bf_html_aabb78f4a4ea90cb75834edbeefe0c0bf"><div class="ttname"><a href="structGPU__RendererImpl_aabb78f4a4ea90cb75834edbeefe0c0bf.html#aabb78f4a4ea90cb75834edbeefe0c0bf">GPU_RendererImpl::values</a></div><div class="ttdeci">int int int int * values</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:211</div></div>
<div class="ttc" id="structGPU__RendererImpl_a9e5c44d301215eaa47e741ccd6e55a88_html_a9e5c44d301215eaa47e741ccd6e55a88"><div class="ttname"><a href="structGPU__RendererImpl_a9e5c44d301215eaa47e741ccd6e55a88.html#a9e5c44d301215eaa47e741ccd6e55a88">GPU_RendererImpl::scaleY</a></div><div class="ttdeci">GPU_Image GPU_Rect GPU_Target float float float float scaleY</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:113</div></div>
<div class="ttc" id="structGPU__RendererImpl_ad15b5c36e682cdc3ab004072ca9914be_html_ad15b5c36e682cdc3ab004072ca9914be"><div class="ttname"><a href="structGPU__RendererImpl_ad15b5c36e682cdc3ab004072ca9914be.html#ad15b5c36e682cdc3ab004072ca9914be">GPU_RendererImpl::y2</a></div><div class="ttdeci">GPU_Target float float float float y2</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:268</div></div>
<div class="ttc" id="structGPU__RendererImpl_aac6645f31ce279f54fee9e6faeb1da0c_html_aac6645f31ce279f54fee9e6faeb1da0c"><div class="ttname"><a href="structGPU__RendererImpl_aac6645f31ce279f54fee9e6faeb1da0c.html#aac6645f31ce279f54fee9e6faeb1da0c">GPU_RendererImpl::g</a></div><div class="ttdeci">GPU_Target Uint8 Uint8 g</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:149</div></div>
<div class="ttc" id="structGPU__RendererImpl_a7c381f4b864f005618ab4ab3bf93dccf_html_a7c381f4b864f005618ab4ab3bf93dccf"><div class="ttname"><a href="structGPU__RendererImpl_a7c381f4b864f005618ab4ab3bf93dccf.html#a7c381f4b864f005618ab4ab3bf93dccf">GPU_RendererImpl::filter</a></div><div class="ttdeci">GPU_Image GPU_FilterEnum filter</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:143</div></div>
<div class="ttc" id="structGPU__RendererImpl_ad605f52d6c7546781f3931fb4444e79b_html_ad605f52d6c7546781f3931fb4444e79b"><div class="ttname"><a href="structGPU__RendererImpl_ad605f52d6c7546781f3931fb4444e79b.html#ad605f52d6c7546781f3931fb4444e79b">GPU_RendererImpl::values</a></div><div class="ttdeci">Uint32 int int * values</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:205</div></div>
<div class="ttc" id="structGPU__RendererImpl_ab09f00a69a260734eee8b8f304d6fa60_html_ab09f00a69a260734eee8b8f304d6fa60"><div class="ttname"><a href="structGPU__RendererImpl_ab09f00a69a260734eee8b8f304d6fa60.html#ab09f00a69a260734eee8b8f304d6fa60">GPU_RendererImpl::CopySurfaceFromTarget</a></div><div class="ttdeci">SDL_Surface *SDLCALL * CopySurfaceFromTarget(GPU_Renderer *renderer, GPU_Target *target)</div></div>
<div class="ttc" id="structGPU__RendererImpl_af8ace3ee032eff2b08b69e6921ce23cd_html_af8ace3ee032eff2b08b69e6921ce23cd"><div class="ttname"><a href="structGPU__RendererImpl_af8ace3ee032eff2b08b69e6921ce23cd.html#af8ace3ee032eff2b08b69e6921ce23cd">GPU_RendererImpl::values</a></div><div class="ttdeci">int int int unsigned int * values</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:220</div></div>
<div class="ttc" id="structGPU__RendererImpl_a782d51b18d00ad8c0aaefc3478ff6434_html_a782d51b18d00ad8c0aaefc3478ff6434"><div class="ttname"><a href="structGPU__RendererImpl_a782d51b18d00ad8c0aaefc3478ff6434.html#a782d51b18d00ad8c0aaefc3478ff6434">GPU_RendererImpl::image_unit</a></div><div class="ttdeci">GPU_Image int int image_unit</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:202</div></div>
<div class="ttc" id="structGPU__RendererImpl_a36ae8e138be36a2f144644704d7f346d_html_a36ae8e138be36a2f144644704d7f346d"><div class="ttname"><a href="structGPU__RendererImpl_a36ae8e138be36a2f144644704d7f346d.html#a36ae8e138be36a2f144644704d7f346d">GPU_RendererImpl::pivot_y</a></div><div class="ttdeci">GPU_Image GPU_Rect GPU_Target float float float float pivot_y</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:119</div></div>
<div class="ttc" id="group__ShaderInterface_ga019df2414786f4bbca90dbd9538d53c6_html_ga019df2414786f4bbca90dbd9538d53c6"><div class="ttname"><a href="group__ShaderInterface_ga019df2414786f4bbca90dbd9538d53c6.html#ga019df2414786f4bbca90dbd9538d53c6">GPU_ShaderEnum</a></div><div class="ttdeci">GPU_ShaderEnum</div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:454</div></div>
<div class="ttc" id="structGPU__RendererImpl_a64dfbbd6ac2a71b3917e4ff9920e79e4_html_a64dfbbd6ac2a71b3917e4ff9920e79e4"><div class="ttname"><a href="structGPU__RendererImpl_a64dfbbd6ac2a71b3917e4ff9920e79e4.html#a64dfbbd6ac2a71b3917e4ff9920e79e4">GPU_RendererImpl::block</a></div><div class="ttdeci">GPU_ShaderBlock block</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:199</div></div>
<div class="ttc" id="structGPU__Target_html"><div class="ttname"><a href="structGPU__Target.html">GPU_Target</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:343</div></div>
<div class="ttc" id="structGPU__RendererImpl_af3b40bc6f85ee2dad6a4ec81c96ed3f7_html_af3b40bc6f85ee2dad6a4ec81c96ed3f7"><div class="ttname"><a href="structGPU__RendererImpl_af3b40bc6f85ee2dad6a4ec81c96ed3f7.html#af3b40bc6f85ee2dad6a4ec81c96ed3f7">GPU_RendererImpl::values</a></div><div class="ttdeci">int int int int Uint8 float * values</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:232</div></div>
<div class="ttc" id="structGPU__RendererImpl_a547a854c7dc73902df9d0dfb7420e9e8_html_a547a854c7dc73902df9d0dfb7420e9e8"><div class="ttname"><a href="structGPU__RendererImpl_a547a854c7dc73902df9d0dfb7420e9e8.html#a547a854c7dc73902df9d0dfb7420e9e8">GPU_RendererImpl::x3</a></div><div class="ttdeci">GPU_Target float float float float float x3</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:295</div></div>
<div class="ttc" id="structGPU__RendererImpl_a804f563e1e841ca66ece84c99b5c8dd2_html_a804f563e1e841ca66ece84c99b5c8dd2"><div class="ttname"><a href="structGPU__RendererImpl_a804f563e1e841ca66ece84c99b5c8dd2.html#a804f563e1e841ca66ece84c99b5c8dd2">GPU_RendererImpl::value</a></div><div class="ttdeci">int float value</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:226</div></div>
<div class="ttc" id="structGPU__RendererImpl_ad620e47fd475125036cea5bfdd4bc83f_html_ad620e47fd475125036cea5bfdd4bc83f"><div class="ttname"><a href="structGPU__RendererImpl_ad620e47fd475125036cea5bfdd4bc83f.html#ad620e47fd475125036cea5bfdd4bc83f">GPU_RendererImpl::CreateImage</a></div><div class="ttdeci">GPU_Image *SDLCALL * CreateImage(GPU_Renderer *renderer, Uint16 w, Uint16 h, GPU_FormatEnum format)</div></div>
<div class="ttc" id="structGPU__RendererImpl_a22e7b50e4c4d63fb3386cb762da21bec_html_a22e7b50e4c4d63fb3386cb762da21bec"><div class="ttname"><a href="structGPU__RendererImpl_a22e7b50e4c4d63fb3386cb762da21bec.html#a22e7b50e4c4d63fb3386cb762da21bec">GPU_RendererImpl::vertices</a></div><div class="ttdeci">GPU_Target unsigned int float * vertices</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:313</div></div>
<div class="ttc" id="structGPU__RendererImpl_a03c05fcff22270aadbe7642a23e5a037_html_a03c05fcff22270aadbe7642a23e5a037"><div class="ttname"><a href="structGPU__RendererImpl_a03c05fcff22270aadbe7642a23e5a037.html#a03c05fcff22270aadbe7642a23e5a037">GPU_RendererImpl::values</a></div><div class="ttdeci">GPU_Image GPU_Target unsigned short float * values</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:128</div></div>
<div class="ttc" id="structGPU__RendererImpl_aa49e97d85d9b06eb11faa150afc5b2c1_html_aa49e97d85d9b06eb11faa150afc5b2c1"><div class="ttname"><a href="structGPU__RendererImpl_aa49e97d85d9b06eb11faa150afc5b2c1.html#aa49e97d85d9b06eb11faa150afc5b2c1">GPU_RendererImpl::shader_object</a></div><div class="ttdeci">Uint32 shader_object</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:169</div></div>
<div class="ttc" id="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e_html_adcd424779af41cfad3a5c2ab7a61194e"><div class="ttname"><a href="structGPU__RendererImpl_adcd424779af41cfad3a5c2ab7a61194e.html#adcd424779af41cfad3a5c2ab7a61194e">GPU_RendererImpl::y</a></div><div class="ttdeci">GPU_Image GPU_Rect GPU_Target float float y</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:107</div></div>
<div class="ttc" id="structGPU__RendererImpl_ac5abcc550f0781d41d0f9ae0e6ef65eb_html_ac5abcc550f0781d41d0f9ae0e6ef65eb"><div class="ttname"><a href="structGPU__RendererImpl_ac5abcc550f0781d41d0f9ae0e6ef65eb.html#ac5abcc550f0781d41d0f9ae0e6ef65eb">GPU_RendererImpl::flags</a></div><div class="ttdeci">GPU_Image GPU_Target unsigned int float GPU_BlitFlagEnum flags</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:125</div></div>
<div class="ttc" id="structGPU__RendererImpl_a905f9250d2b8abd495f8f53b4d21c0bd_html_a905f9250d2b8abd495f8f53b4d21c0bd"><div class="ttname"><a href="structGPU__RendererImpl_a905f9250d2b8abd495f8f53b4d21c0bd.html#a905f9250d2b8abd495f8f53b4d21c0bd">GPU_RendererImpl::degrees</a></div><div class="ttdeci">GPU_Image GPU_Rect GPU_Target float float float degrees</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:110</div></div>
<div class="ttc" id="structGPU__RendererImpl_a5d9be7be1844104b084919db02e42cc8_html_a5d9be7be1844104b084919db02e42cc8"><div class="ttname"><a href="structGPU__RendererImpl_a5d9be7be1844104b084919db02e42cc8.html#a5d9be7be1844104b084919db02e42cc8">GPU_RendererImpl::LoadImage</a></div><div class="ttdeci">GPU_Image *SDLCALL * LoadImage(GPU_Renderer *renderer, const char *filename)</div></div>
<div class="ttc" id="group__Rendering_gad2b76c961bca86e4c567baa485ea0cee_html_gad2b76c961bca86e4c567baa485ea0cee"><div class="ttname"><a href="group__Rendering_gad2b76c961bca86e4c567baa485ea0cee.html#gad2b76c961bca86e4c567baa485ea0cee">GPU_BlitFlagEnum</a></div><div class="ttdeci">Uint32 GPU_BlitFlagEnum</div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:419</div></div>
<div class="ttc" id="structGPU__RendererImpl_a0796ece476736b1b8c16633b679510d8_html_a0796ece476736b1b8c16633b679510d8"><div class="ttname"><a href="structGPU__RendererImpl_a0796ece476736b1b8c16633b679510d8.html#a0796ece476736b1b8c16633b679510d8">GPU_RendererImpl::CopyImageFromSurface</a></div><div class="ttdeci">GPU_Image *SDLCALL * CopyImageFromSurface(GPU_Renderer *renderer, SDL_Surface *surface)</div></div>
<div class="ttc" id="structGPU__RendererImpl_afc3690c38dae7d5d3e7e4f3a8c2d8fd5_html_afc3690c38dae7d5d3e7e4f3a8c2d8fd5"><div class="ttname"><a href="structGPU__RendererImpl_afc3690c38dae7d5d3e7e4f3a8c2d8fd5.html#afc3690c38dae7d5d3e7e4f3a8c2d8fd5">GPU_RendererImpl::b</a></div><div class="ttdeci">GPU_Target Uint8 Uint8 Uint8 b</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:149</div></div>
<div class="ttc" id="structGPU__RendererImpl_aea874ccea7d90bad17d2303d76932182_html_aea874ccea7d90bad17d2303d76932182"><div class="ttname"><a href="structGPU__RendererImpl_aea874ccea7d90bad17d2303d76932182.html#aea874ccea7d90bad17d2303d76932182">GPU_RendererImpl::num_elements</a></div><div class="ttdeci">int int num_elements</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:244</div></div>
<div class="ttc" id="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f_html_a78962d9893716f3e1f449f66db96a42f"><div class="ttname"><a href="structGPU__RendererImpl_a78962d9893716f3e1f449f66db96a42f.html#a78962d9893716f3e1f449f66db96a42f">GPU_RendererImpl::x</a></div><div class="ttdeci">GPU_Image GPU_Rect GPU_Target float x</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:107</div></div>
<div class="ttc" id="structGPU__RendererImpl_a2cb4e3c165b9d63dd96f49b4420a1c88_html_a2cb4e3c165b9d63dd96f49b4420a1c88"><div class="ttname"><a href="structGPU__RendererImpl_a2cb4e3c165b9d63dd96f49b4420a1c88.html#a2cb4e3c165b9d63dd96f49b4420a1c88">GPU_RendererImpl::GPU_Camera</a></div><div class="ttdeci">GPU_Camera(SDLCALL *SetCamera)(GPU_Renderer *renderer</div></div>
<div class="ttc" id="structGPU__RendererImpl_a254b197a444c5a7cc54c9555dcf46c43_html_a254b197a444c5a7cc54c9555dcf46c43"><div class="ttname"><a href="structGPU__RendererImpl_a254b197a444c5a7cc54c9555dcf46c43.html#a254b197a444c5a7cc54c9555dcf46c43">GPU_RendererImpl::cam</a></div><div class="ttdeci">GPU_Target GPU_Camera * cam</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:56</div></div>
<div class="ttc" id="structGPU__RendererImpl_af7e73e6d7e7a62000797c3d5151358e5_html_af7e73e6d7e7a62000797c3d5151358e5"><div class="ttname"><a href="structGPU__RendererImpl_af7e73e6d7e7a62000797c3d5151358e5.html#af7e73e6d7e7a62000797c3d5151358e5">GPU_RendererImpl::filename</a></div><div class="ttdeci">GPU_Image const char * filename</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:71</div></div>
<div class="ttc" id="structGPU__RendererImpl_a2e6d14657ab576f2b15c36c083fd5737_html_a2e6d14657ab576f2b15c36c083fd5737"><div class="ttname"><a href="structGPU__RendererImpl_a2e6d14657ab576f2b15c36c083fd5737.html#a2e6d14657ab576f2b15c36c083fd5737">GPU_RendererImpl::num_columns</a></div><div class="ttdeci">int int int int num_columns</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:232</div></div>
<div class="ttc" id="structGPU__Image_html"><div class="ttname"><a href="structGPU__Image.html">GPU_Image</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:222</div></div>
<div class="ttc" id="structGPU__RendererImpl_a8a649bcab3438c8329c4163c692f0b85_html_a8a649bcab3438c8329c4163c692f0b85"><div class="ttname"><a href="structGPU__RendererImpl_a8a649bcab3438c8329c4163c692f0b85.html#a8a649bcab3438c8329c4163c692f0b85">GPU_RendererImpl::Uint8</a></div><div class="ttdeci">Uint8(SDLCALL *SetWindowResolution)(GPU_Renderer *renderer</div></div>
<div class="ttc" id="structGPU__RendererImpl_a682dc4985f134cc2562dade5db0ff3ef_html_a682dc4985f134cc2562dade5db0ff3ef"><div class="ttname"><a href="structGPU__RendererImpl_a682dc4985f134cc2562dade5db0ff3ef.html#a682dc4985f134cc2562dade5db0ff3ef">GPU_RendererImpl::uniform_name</a></div><div class="ttdeci">Uint32 const char * uniform_name</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:193</div></div>
<div class="ttc" id="structGPU__RendererImpl_a47e5ab32fb63b037ef68255fd24ccee6_html_a47e5ab32fb63b037ef68255fd24ccee6"><div class="ttname"><a href="structGPU__RendererImpl_a47e5ab32fb63b037ef68255fd24ccee6.html#a47e5ab32fb63b037ef68255fd24ccee6">GPU_RendererImpl::num_vertices</a></div><div class="ttdeci">GPU_Image GPU_Target unsigned short num_vertices</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:128</div></div>
<div class="ttc" id="structGPU__RendererImpl_adbe51b299b1768d73a97e62181e18139_html_adbe51b299b1768d73a97e62181e18139"><div class="ttname"><a href="structGPU__RendererImpl_adbe51b299b1768d73a97e62181e18139.html#adbe51b299b1768d73a97e62181e18139">GPU_RendererImpl::GPU_Rect</a></div><div class="ttdeci">GPU_Rect(SDLCALL *SetClip)(GPU_Renderer *renderer</div></div>
<div class="ttc" id="structGPU__RendererImpl_a02360d57ed7a7a45f3828e02b8f2ddbe_html_a02360d57ed7a7a45f3828e02b8f2ddbe"><div class="ttname"><a href="structGPU__RendererImpl_a02360d57ed7a7a45f3828e02b8f2ddbe.html#a02360d57ed7a7a45f3828e02b8f2ddbe">GPU_RendererImpl::CopyImage</a></div><div class="ttdeci">GPU_Image *SDLCALL * CopyImage(GPU_Renderer *renderer, GPU_Image *image)</div></div>
<div class="ttc" id="structGPU__RendererImpl_a225b088893b9a9b5ff64eb836df20bef_html_a225b088893b9a9b5ff64eb836df20bef"><div class="ttname"><a href="structGPU__RendererImpl_a225b088893b9a9b5ff64eb836df20bef.html#a225b088893b9a9b5ff64eb836df20bef">GPU_RendererImpl::ry</a></div><div class="ttdeci">GPU_Target float float float float ry</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:283</div></div>
<div class="ttc" id="structGPU__RendererImpl_a5f9f28db369f9d067c988b6175e2f568_html_a5f9f28db369f9d067c988b6175e2f568"><div class="ttname"><a href="structGPU__RendererImpl_a5f9f28db369f9d067c988b6175e2f568.html#a5f9f28db369f9d067c988b6175e2f568">GPU_RendererImpl::float</a></div><div class="ttdeci">float(SDLCALL *SetLineThickness)(GPU_Renderer *renderer</div></div>
<div class="ttc" id="structGPU__RendererImpl_ac45d43aa1a6aeef3d61f3a01d0753334_html_ac45d43aa1a6aeef3d61f3a01d0753334"><div class="ttname"><a href="structGPU__RendererImpl_ac45d43aa1a6aeef3d61f3a01d0753334.html#ac45d43aa1a6aeef3d61f3a01d0753334">GPU_RendererImpl::scaleY</a></div><div class="ttdeci">GPU_Image GPU_Rect GPU_Target float float float float float float float scaleY</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:119</div></div>
<div class="ttc" id="structGPU__RendererImpl_ad22b38e0daafd93805ef10b6787b8d29_html_ad22b38e0daafd93805ef10b6787b8d29"><div class="ttname"><a href="structGPU__RendererImpl_ad22b38e0daafd93805ef10b6787b8d29.html#ad22b38e0daafd93805ef10b6787b8d29">GPU_RendererImpl::CreateAliasTarget</a></div><div class="ttdeci">GPU_Target *SDLCALL * CreateAliasTarget(GPU_Renderer *renderer, GPU_Target *target)</div></div>
<div class="ttc" id="structGPU__RendererImpl_a959b1e6db09d59a95665d229673bd1b5_html_a959b1e6db09d59a95665d229673bd1b5"><div class="ttname"><a href="structGPU__RendererImpl_a959b1e6db09d59a95665d229673bd1b5.html#a959b1e6db09d59a95665d229673bd1b5">GPU_RendererImpl::surface_rect</a></div><div class="ttdeci">GPU_Image SDL_Surface const GPU_Rect * surface_rect</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:77</div></div>
<div class="ttc" id="structGPU__RendererImpl_a21d1a89b9609acf97edcb5bdc8bb6dc4_html_a21d1a89b9609acf97edcb5bdc8bb6dc4"><div class="ttname"><a href="structGPU__RendererImpl_a21d1a89b9609acf97edcb5bdc8bb6dc4.html#a21d1a89b9609acf97edcb5bdc8bb6dc4">GPU_RendererImpl::num_values</a></div><div class="ttdeci">int int int num_values</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:211</div></div>
<div class="ttc" id="structGPU__RendererImpl_a619a7f9552807964f4ac9bb34282163e_html_a619a7f9552807964f4ac9bb34282163e"><div class="ttname"><a href="structGPU__RendererImpl_a619a7f9552807964f4ac9bb34282163e.html#a619a7f9552807964f4ac9bb34282163e">GPU_RendererImpl::color_name</a></div><div class="ttdeci">Uint32 const char const char const char * color_name</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:196</div></div>
<div class="ttc" id="structGPU__RendererImpl_a34c942057f7a79295364523fbbc37a02_html_a34c942057f7a79295364523fbbc37a02"><div class="ttname"><a href="structGPU__RendererImpl_a34c942057f7a79295364523fbbc37a02.html#a34c942057f7a79295364523fbbc37a02">GPU_RendererImpl::attrib_name</a></div><div class="ttdeci">Uint32 const char * attrib_name</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:190</div></div>
<div class="ttc" id="structGPU__RendererImpl_ad4d7862cad7eefdcc20f1041baca05f8_html_ad4d7862cad7eefdcc20f1041baca05f8"><div class="ttname"><a href="structGPU__RendererImpl_ad4d7862cad7eefdcc20f1041baca05f8.html#ad4d7862cad7eefdcc20f1041baca05f8">GPU_RendererImpl::shader_type</a></div><div class="ttdeci">GPU_ShaderEnum shader_type</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:163</div></div>
<div class="ttc" id="structGPU__RendererImpl_aac6f56806c5abafbd83cc0988568f3bc_html_aac6f56806c5abafbd83cc0988568f3bc"><div class="ttname"><a href="structGPU__RendererImpl_aac6f56806c5abafbd83cc0988568f3bc.html#aac6f56806c5abafbd83cc0988568f3bc">GPU_RendererImpl::CopySurfaceFromImage</a></div><div class="ttdeci">SDL_Surface *SDLCALL * CopySurfaceFromImage(GPU_Renderer *renderer, GPU_Image *image)</div></div>
<div class="ttc" id="structGPU__RendererImpl_ac03bf6e8ea6f6848c00c520027a30626_html_ac03bf6e8ea6f6848c00c520027a30626"><div class="ttname"><a href="structGPU__RendererImpl_ac03bf6e8ea6f6848c00c520027a30626.html#ac03bf6e8ea6f6848c00c520027a30626">GPU_RendererImpl::num_indices</a></div><div class="ttdeci">GPU_Image GPU_Target unsigned short float unsigned int num_indices</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:128</div></div>
<div class="ttc" id="structGPU__RendererImpl_a8049a0177fe6e7fae3bd91531e9f404e_html_a8049a0177fe6e7fae3bd91531e9f404e"><div class="ttname"><a href="structGPU__RendererImpl_a8049a0177fe6e7fae3bd91531e9f404e.html#a8049a0177fe6e7fae3bd91531e9f404e">GPU_RendererImpl::num_matrices</a></div><div class="ttdeci">int int num_matrices</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:232</div></div>
<div class="ttc" id="structGPU__RendererImpl_a8021a00769260840adc06f74220f7338_html_a8021a00769260840adc06f74220f7338"><div class="ttname"><a href="structGPU__RendererImpl_a8021a00769260840adc06f74220f7338.html#a8021a00769260840adc06f74220f7338">GPU_RendererImpl::rx</a></div><div class="ttdeci">GPU_Target float float float rx</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:283</div></div>
<div class="ttc" id="structGPU__Rect_html"><div class="ttname"><a href="structGPU__Rect.html">GPU_Rect</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:61</div></div>
<div class="ttc" id="structGPU__RendererImpl_af76328c766f808d09399216a9869783d_html_af76328c766f808d09399216a9869783d"><div class="ttname"><a href="structGPU__RendererImpl_af76328c766f808d09399216a9869783d.html#af76328c766f808d09399216a9869783d">GPU_RendererImpl::windowID</a></div><div class="ttdeci">GPU_Target Uint32 windowID</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:32</div></div>
<div class="ttc" id="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba_html_a4dc92ab097ae6a45c14c73c395e033ba"><div class="ttname"><a href="structGPU__RendererImpl_a4dc92ab097ae6a45c14c73c395e033ba.html#a4dc92ab097ae6a45c14c73c395e033ba">GPU_RendererImpl::image</a></div><div class="ttdeci">GPU_Image * image</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:71</div></div>
<div class="ttc" id="structGPU__RendererImpl_a3619a1e6f0b9b968334198f237a0d895_html_a3619a1e6f0b9b968334198f237a0d895"><div class="ttname"><a href="structGPU__RendererImpl_a3619a1e6f0b9b968334198f237a0d895.html#a3619a1e6f0b9b968334198f237a0d895">GPU_RendererImpl::pivot_x</a></div><div class="ttdeci">GPU_Image GPU_Rect GPU_Target float float float pivot_x</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:119</div></div>
<div class="ttc" id="structGPU__RendererImpl_a336ff78cc05deefe7c0678e900557c8d_html_a336ff78cc05deefe7c0678e900557c8d"><div class="ttname"><a href="structGPU__RendererImpl_a336ff78cc05deefe7c0678e900557c8d.html#a336ff78cc05deefe7c0678e900557c8d">GPU_RendererImpl::matrix3x3</a></div><div class="ttdeci">GPU_Image GPU_Rect GPU_Target float float float * matrix3x3</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:122</div></div>
<div class="ttc" id="SDL__gpu__RendererImpl_8h_aa91e68dc511ea519261aee91d9b192ce_html_aa91e68dc511ea519261aee91d9b192ce"><div class="ttname"><a href="SDL__gpu__RendererImpl_8h_aa91e68dc511ea519261aee91d9b192ce.html#aa91e68dc511ea519261aee91d9b192ce">GPU_RemoveWindowMappingByTarget</a></div><div class="ttdeci">DECLSPEC void SDLCALL GPU_RemoveWindowMappingByTarget(GPU_Target *target)</div><div class="ttdef"><b>Definition:</b> SDL_gpu.c:294</div></div>
<div class="ttc" id="structGPU__RendererImpl_ac2cd1fd7d8d20c07b75d6913ef50e564_html_ac2cd1fd7d8d20c07b75d6913ef50e564"><div class="ttname"><a href="structGPU__RendererImpl_ac2cd1fd7d8d20c07b75d6913ef50e564.html#ac2cd1fd7d8d20c07b75d6913ef50e564">GPU_RendererImpl::bytes</a></div><div class="ttdeci">GPU_Image const GPU_Rect const unsigned char * bytes</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:83</div></div>
<div class="ttc" id="structGPU__RendererImpl_a4a872ddea475649f03d38da11ba1da93_html_a4a872ddea475649f03d38da11ba1da93"><div class="ttname"><a href="structGPU__RendererImpl_a4a872ddea475649f03d38da11ba1da93.html#a4a872ddea475649f03d38da11ba1da93">GPU_RendererImpl::start_angle</a></div><div class="ttdeci">GPU_Target float float float float start_angle</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:271</div></div>
<div class="ttc" id="structGPU__RendererImpl_a3de131f21fe0e0accf0771f5437244ed_html_a3de131f21fe0e0accf0771f5437244ed"><div class="ttname"><a href="structGPU__RendererImpl_a3de131f21fe0e0accf0771f5437244ed.html#a3de131f21fe0e0accf0771f5437244ed">GPU_RendererImpl::CreateTargetFromWindow</a></div><div class="ttdeci">GPU_Target *SDLCALL * CreateTargetFromWindow(GPU_Renderer *renderer, Uint32 windowID, GPU_Target *target)</div></div>
<div class="ttc" id="structGPU__RendererImpl_acfc5023d7f448670d3668d7836236ef9_html_acfc5023d7f448670d3668d7836236ef9"><div class="ttname"><a href="structGPU__RendererImpl_acfc5023d7f448670d3668d7836236ef9.html#acfc5023d7f448670d3668d7836236ef9">GPU_RendererImpl::surface_rect</a></div><div class="ttdeci">GPU_Image const GPU_Rect SDL_Surface const GPU_Rect * surface_rect</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:80</div></div>
<div class="ttc" id="SDL__gpu__RendererImpl_8h_a27068554ea4a46fb0fb1523c8d8c5f90_html_a27068554ea4a46fb0fb1523c8d8c5f90"><div class="ttname"><a href="SDL__gpu__RendererImpl_8h_a27068554ea4a46fb0fb1523c8d8c5f90.html#a27068554ea4a46fb0fb1523c8d8c5f90">GPU_RemoveWindowMapping</a></div><div class="ttdeci">DECLSPEC void SDLCALL GPU_RemoveWindowMapping(Uint32 windowID)</div><div class="ttdef"><b>Definition:</b> SDL_gpu.c:263</div></div>
<div class="ttc" id="structGPU__RendererImpl_a636fc042ea8da45777775e7890a003f3_html_a636fc042ea8da45777775e7890a003f3"><div class="ttname"><a href="structGPU__RendererImpl_a636fc042ea8da45777775e7890a003f3.html#a636fc042ea8da45777775e7890a003f3">GPU_RendererImpl::value</a></div><div class="ttdeci">int int value</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:208</div></div>
<div class="ttc" id="structGPU__RendererImpl_af1a8b14c0c4bcf576aaa9d7916f02ce1_html_af1a8b14c0c4bcf576aaa9d7916f02ce1"><div class="ttname"><a href="structGPU__RendererImpl_af1a8b14c0c4bcf576aaa9d7916f02ce1.html#af1a8b14c0c4bcf576aaa9d7916f02ce1">GPU_RendererImpl::w</a></div><div class="ttdeci">GPU_Target Uint16 w</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:44</div></div>
<div class="ttc" id="group__ImageControls_ga3db6ff8461cbbcc6dd37b0a8094a6e74_html_ga3db6ff8461cbbcc6dd37b0a8094a6e74"><div class="ttname"><a href="group__ImageControls_ga3db6ff8461cbbcc6dd37b0a8094a6e74.html#ga3db6ff8461cbbcc6dd37b0a8094a6e74">GPU_WrapEnum</a></div><div class="ttdeci">GPU_WrapEnum</div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:189</div></div>
<div class="ttc" id="structGPU__RendererImpl_a2cf4adc92823af994cf35157d2d00a95_html_a2cf4adc92823af994cf35157d2d00a95"><div class="ttname"><a href="structGPU__RendererImpl_a2cf4adc92823af994cf35157d2d00a95.html#a2cf4adc92823af994cf35157d2d00a95">GPU_RendererImpl::y3</a></div><div class="ttdeci">GPU_Target float float float float float float y3</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:295</div></div>
<div class="ttc" id="structGPU__RendererImpl_a33764ddd25927847aa7c2170719d3754_html_a33764ddd25927847aa7c2170719d3754"><div class="ttname"><a href="structGPU__RendererImpl_a33764ddd25927847aa7c2170719d3754.html#a33764ddd25927847aa7c2170719d3754">GPU_RendererImpl::indices</a></div><div class="ttdeci">GPU_Image GPU_Target unsigned short float unsigned int unsigned short * indices</div><div class="ttdef"><b>Definition:</b> SDL_gpu_RendererImpl.h:128</div></div>
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